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 Technique Questions

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PostSubject: Re: Technique Questions   Fri Nov 06, 2009 2:40 am

With the Toughness and MToughness packages. In order to gain the effects of the two techs, you have to use them as in readying your self for an attack or something like that, right? Or is they always active on you >_>

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PostSubject: Re: Technique Questions   Fri Nov 06, 2009 3:05 am

They're not passive. So I think you have to use it in prep to a hit.

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PostSubject: Re: Technique Questions   Fri Nov 06, 2009 7:58 am

yup

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PostSubject: Re: Technique Questions   Fri Nov 06, 2009 12:15 pm

Themeless wrote:
Question on Darken. As it says it turn's the area's day into night, could this work to transform Woylfs, Night Seers, or Vaspires into their stronger forms? And day seers into their weaker? Or is it strictly for visual effect?


ya, it does that

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PostSubject: Re: Technique Questions   Sat Nov 07, 2009 1:40 pm

Wow... I leave for a while and when I return, the Seer Package has been nerfed to hell...

Pyro went from Fierce to Strong
Crystalvision went from a block to a football field which you can see with your own eyes easily

The fact that Eve\'s Seed has Average guard really doesn\'t seem like much of a benefit when you look at how the other abilities have been nerfed. Just wondering if there was a purpose to this since Possessed chars still can\'t learn Mag 3?

EDIT ADDITION: Good work on the new packages tho... they seem interesting... hopefully, I\'ll be able to return after the pledges cross over.

EDIT 2: I saw the Curse part when I finished searching... hence why I was editing... clicky linky

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PostSubject: Re: Technique Questions   Sat Nov 07, 2009 1:44 pm

Re: Boww

Pyro was and still is an auto hit.

Curse did not lose anything as per Breakdown page: "Curse: Spiritually poisons Humans, Kamikonjou, Hitorinji and characters with Spiritual Arts. Cursed items and attacks damage susceptible targets as if they have weak attributes. Curse makes it so that a character can only use 50% of its max stamina and causes reoccurring pain. Stamina and HP cannot be regained while spiritually poisoned. Curse cannot be removed by AntiPoison, but you can remove Curse by being Blessed. The effects of Curse lasts until the character dies or is cured." Now it's just universal.

You can't see a football field with buildings in the way.

See: http://wotr.forumotion.com/off-topic-and-ooc-f64/shindows-update-expansion-pack-t1141.htm

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PostSubject: Re: Technique Questions   Sat Nov 07, 2009 2:50 pm

Pyro isn't an autohit... you can shield against it. Lies you speak! At least when I return, there will be new packages for me to pick up... hmm... how to utilize Shadow and Light together... I'll look at that after my essays.

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PostSubject: OK!   Sun Nov 08, 2009 8:12 pm

Here's my question.
We have this tech:
Quote:
Unwetting Rayne
TEXP: 5
A dry shower rains in a 'house wide' radius that boosts the strength of all those within the radius, not including the caster. Each target is affected for a number of turns based on the casters mastery of the technique (+1 per level).
Effect: +1 attributes of affected targets, drain is Fierce

and this rule for control levels and accuracies:
Quote:
This can be applied to most techniques and it controls the experience a user has with a technique, the chance a spell will work correctly or how well a user's aim is. The longer a person role-plays with the ability to do a technique, the more sophisticated should become naturally. This can make the use of a technique more accurate and precise and will remove the possibility of producing a "dud" or spoofing a technique. Techniques have five levels of mastery. The mastery of a technique also lessens how much stamina it costs. An ability can be extremely powerful, but the user still could have no control over it if they don't train it.


So, since Unwetting Rayne already states that the control level affects duration, and the rules state that the control level + accuracy relationship doesn't exist for all techs, does that mean that UR has a control level + duration relationship instead of a control level + accuracy relationship?
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PostSubject: Re: Technique Questions   Sun Nov 08, 2009 11:31 pm

The the implications of this question would also apply to pull down, zeroG, and the myriads of spells that increase in radius with trained levels. At it's most basic level, the question becomes "can you pull off a spell you haven't trained every time you do it even if it's not as strong as it is in its full form."

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PostSubject: Re: Technique Questions   Mon Nov 09, 2009 1:05 am

At its base, my question is: do you suffer a double penalty on a tech until you have it at perfected?
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PostSubject: Re: Technique Questions   Mon Nov 09, 2009 1:19 am

To counter that, I wouldn't see it as a double penalty. The ability for the technique to linger longer than 1 post is actually benefit, that previously was not offered. The tech could easily have remained how it was and only been good for a few posts, or for one post per casting with the accuracy based on training, as all spells generally are. Therefore training it gives you a double positive.

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PostSubject: Re: Technique Questions   Mon Nov 09, 2009 9:11 am

@ kaz: silence whore! you're not around enough to complain!
@ kyro& jaijai: most spells will have the accuracy w/em regardless, so ya for that tech train it like any other spell to see if it works

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PostSubject: Re: Technique Questions   Wed Nov 11, 2009 8:34 pm

Summoner
» Enhanced Attributes
Unlocks the spirit's inner strength causing it to increase in attributes.
Effect: spirits attributes increase to Strong

Shouldn't this one of those passive abilities that doesn't need training?

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PostSubject: Re: Technique Questions   Sat Nov 14, 2009 12:05 pm

So I'm confused. Do the Hitorinji get a transformation? And what is this stuff about being more adept at skills dependant on their proficiency? Does that mean I deal more damage with my attacks if I'm a physical weapon affinity? Do my spells go up one step defensively/offensively if I'm spell based? I'm very lost here.

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PostSubject: Re: Technique Questions   Sat Nov 14, 2009 4:54 pm

Mode invoking Tech's

So I have a Tech at rank 5 (Perfected) that invokes a mode for hmm 5 post (I don't really but that doesn't matter) We'll call this tech Mode A
1) Does it cost sta to Invoke Mode A? If so is it a set sta (ie: 5 sta) or does it cost sta for each post (ie: 5 sta on post 1st post, 5 sta on 2nd post.... so on and so on)
2) If when Mode A ends can it be Invoked again right after the 5th post. or is there a cool down
3) While Mode A is Invoked can Mode B be Invoked (ie: Jet Lee goes DBZ and invokes Fighter's Heart, and Lightning Kicks to pwn Chuck Norris's ass with a super Kitasu Kao... Chuck blocks it with his iron chin custom taken no dmg while the earth blows up for the shock weave)

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PostSubject: Re: Technique Questions   Yesterday at 5:17 pm

H2H Site wrote:
Ω Godspeed
TEXP: 10
Rapidly increases movement from a standstill over a short distance. The user seems to move from one place to the other in the blink of an eye.
Effect: range = 2 ft per level, drain is Medium


2 ft is literally a little step to the side and even 10 feet at Perfected puts you maybe two or three steps away. I was under the impression that this was the "Bleach shimmer" move. Also Godspeed with a range of only 10 feet at its highest level. Perhaps, an alternative would be 5 yards per level so even at its perfected level, you're only 25 yards away or something like that so that there is a legitimate movement since this is the top ability of the package.

H2H Site wrote:
Haku
TEXP: 5
Known as the ninja vanish this is the technique where the user dismisses themselves in a manner that makes them seem as if they've vanished with the ability to appear close by.
Effect: reappear range = 2 ft per level


Since this is an evasion technique... perhaps the range on this one needs to be calibrated a bit as well. Not the 5 yards that I suggested for Godspeed, but perhaps 3 yards? Also, what is the drain on this ability?

3) For Toughness and MToughness, how is the "activation success rate" determined? Does this one have to be trained so like at Novice 1 out of 5 times, you successfully activate the ability and it improves as you train it or does it just need to be activated?

H2H Site wrote:
Shadow Familiars
TEXP: 2
Summons shadowy nether animal or demons attached to a pool of shadows on the ground that attack at a target and have a weapon melee range from where they are generated. The number of familiar created depends on the level of control (+1 per level).
Effect: damage is Strong


I don't remember if this ever got fully addressed, but since the damage is set at Strong and you can create up to 5 familiars, does it work that regardless if someone gets hit by 1 or all 5, they still only take strong damage? It would seem that the number of familiars simply makes it easier for someone to be hit by the attack.

5) Can Shadaga (Magix 1: Shadow) be casted on someone else if say a onikonjou gets bless casted on them?

6) Since Possessed Types are part-spirit, would the Light and Support packages limit their offensive powers as well?

7) For Sakura Shower, does the caster only restore stamina to allies or will it restore to everyone in the affected area regardless of friend or foe?

8] For Heal and Refresh, I thought I saw the answer, but I can't find it now... can these be used on the caster if they so choose?

9) Light Package: Expel - does this remove negative status effects as well as buffs? I would think so b/c of "default status" but the description only mentions beneficial statuses and buffs.

10) Can someone explain the difference, if any, between White, Black, and Neutral magix? Are dark characters better with Black magix or something? Also, is there any rule against a demon being able to cast Bless on someone else? I figure it would be a very good tool in keeping one's forces in line if they are all fellow demons! Twisted Evil

So that is what 2 months of being away will do... that's a lot of questions... well I look forward to the answers so I can be brought back up to speed with what's going on since the update!

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PostSubject: Re: Technique Questions   Yesterday at 5:54 pm

@rekdoggy - ya... i can see that.
@darkK - whatcha talkin bout willus?! copy/paste is your friend
@rekdoggy - 1) yes, 2) yes, 3) GOOD QUESTION. for now i'll allow it unless i see that it causes issues
@kaz - good input, i'll look into all of it.
2 ) haku is more of a 'ooh pretty' than an evasion. drain on abilities w/o drain's listed is posted in breakdown
3 ) roll
4 ) think arms. a punch does the same damage as if you did a axe hand (2 hand) strike/punch. so ya, it does strong per strike. the ^ in # makes it easier to get a strike to hit etc
5 ) naw, i expressed which techs could be caste on others. use shasma.
6 ) yes
7 ) everyone
8 ) no, that's what rest is for. i expressed which techs could be caste on others in tech descriptions.
9 ) ya, char returns to how he started the rp basically
10 ) no. it just categorizes the type of package it is for now. possible expansion in the future.

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PostSubject: Re: Technique Questions   Yesterday at 8:07 pm

Here's a fun one...

If someone successfully uses Seal on you, can you use Grand Dispel to break it?

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PostSubject: Re: Technique Questions   Yesterday at 8:47 pm

Seal
TEXP: 10
The ability to seal a spirit's influence within a host's body. This removes the ability of the target host to use Magix or Possession abilities. The caster must maintain visual contact with a target in order to seal it. It takes a post to start the spell and a post to end it.
Effect: Seals, drain is Fierce, effect lasts 2 days per level IRL


It's not my place to interfere, but it specifies on the ability that it removes the target's ability to use Magix. So, in theory no you can't use Grand Dispell because you can't cast the spell.

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PostSubject: Re: Technique Questions   Yesterday at 9:35 pm

See that's what I was thinking too, but the description of Grand Dispel makes you wonder... b/c since Demon Arts has Unsealing which forcefully breaks the seal...

Grand Dispel
TEXP: 15
A spell that forcefully breaks/negates any magixal ability, bind, spell or illusion.
Effect: drain is Destructive

I started wondering if Grand Dispel could do the same thing...

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PostSubject: Re: Technique Questions   Yesterday at 9:40 pm

That's a very good question...

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