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Kiun
Scaarion
Broken
Rei
Strayed
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Antifreke
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DarkKnightCecil
Themeless
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rekoa
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ShinTre_Admin
Psi Prince
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Ascended Tonberry
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PostSubject: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 08, 2009 5:55 pm

First topic message reminder :

If you have something you think would improve the site, post it here. Discuss the idea and what you think of other's ideas in an OOC discussion thread as to not clog this board, please.
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Tsukai
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Number of posts : 367
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Jul 21, 2010 10:43 am

ShinTre_Admin wrote:
i think psi meant to use the yokai template and call them mystic animals
that's what we do for the pets/personnel units
it would actually work too

Meh, sorta.
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Rei
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Jul 24, 2010 7:42 pm

Now that we're to point of people going for Lord and Nobility paths, shouldn't we figure out a system for the types of troops they have and their skills level and abilities and all that what-not? [also number of sergants and whatever, though that may be up to the lord]

Types as in like.

Foot Soldier [light armored, heavily armored, special units]
Archer [bow + arrow, crossbow + bolts, special units]
Cavalry [light, medium, heavy, special]
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Rei
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Jul 24, 2010 8:56 pm

Also, races and 'sub races' of the troops. (spirits split into kami, oni, yokai and humans between 'human', hito, and possessed)
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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Jul 26, 2010 10:41 am

ya, we were just lumping troops in with personnel and matching the types that applied. i didn't really see a reason to go further into detail than that, since it lets ya assign techs and classes right there. i dun really see why i'd make a troops page separate from personnel, but if you've got some points to why, make up an ooc board so it can be explained/discussed/etc.
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Antifreke
Mystic Moogle
Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Jul 27, 2010 12:24 pm

Random questionly suggestion.. is there a more convenient location to put quests that never end.. like the turf ones.. I want to start invading the Black Wing's territory and taking over things in the lower commons.
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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Jul 27, 2010 3:27 pm

nah, just name all the threads similarly... >.> threads are by location not function (save for the omni sagas), so i wanna keep it that way
thx for the input tho
keep it sexi
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Antifreke
Mystic Moogle
Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Jul 27, 2010 3:28 pm

I was just curious, so would I do interaction or something with you if I want to start clearing their territory for my own?
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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Jul 28, 2010 10:50 am

ack'd @ npc thread
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Rei
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Rei


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Jul 30, 2010 11:34 am

Shinnnn...Present Jobs is all messed up. You got repeats! =O

also, street performer is gone
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Antifreke
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Jul 30, 2010 11:48 am

yea, it looks like you copied the entire thing twice. Easy fix.
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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Jul 30, 2010 3:26 pm

damnit >.<
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Antifreke
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Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Aug 27, 2010 7:08 pm

so... about that 2nd affinity lol
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Ascended Tonberry
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Aug 27, 2010 7:33 pm

http://h2h.site90.com/shinshop.html

Affinity Seal
A circular spirit tag that is placed onto the user. It melts into their skin and enhances their ability to use a technique package, giving them a new affinity.
Effect: Add additional affinity
Cost: 100 TEXP

"Step yo reading and comprehension skills up yo." Or something to that nature.
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Antifreke
Mystic Moogle
Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyFri Aug 27, 2010 8:03 pm

yea.. I saw that after I posted...
so, if we have the affinity for both packages of a custom, would it be given the affinity bonus... lol

100 experience here I come!
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Kaguyalover
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Sep 13, 2010 4:47 pm

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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 12:06 pm

#1 it is! looks like bout 10-12 stories high w/prolly 3-4 underground levels
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Kaguyalover
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 12:28 pm

Alright, now to figure out what each floor is designated too xD
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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 12:38 pm

get kyro to handle that b/c he's the main div12 guy
pass the write up thro me
thx
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Kaguyalover
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 1:36 pm

Right! :3 <3
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Ascended Tonberry
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 7:00 pm

Yay...
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Psi Prince
Mystic Moogle
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 9:16 pm

There should be a limitation to amount of land/territory that someone can have. Namely, they should need to have troops to defend all of their primary territory. Otherwise, how are they going to defend the territory in case of attack. Having a large spread out territory with no army doesn't really seem to make sense on an IC/site storyline basis.
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Ascended Tonberry
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 9:22 pm

Counter argument: You show your ignorance in your hating. The current trend hasn't been to limit the role player; if you have the resources to build up things, what sense IC does it make to hit a glass ceiling that shouldn't exist? That would be using OOC rules to limit IC actions. What happens IC will happen IC and life IC goes on. There are more ways to defend a land than to have troops. Member characters can defeat large numbers of troops on their own and have done so in past sagas, etc. Once you get into the arena where you need troops to defend your land, then you get into how many troops do you need per square foot.

No, I think it's the reverse; it makes no IC sense why I can't build on a territory that no one else is on because of an invisible wall. I won't discuss it further than that on the boards.
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Psi Prince
Mystic Moogle
Psi Prince


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 10:07 pm

1) No one asked your opinion.
2) You will say that b/c Shin doesn't actively get involved in "random encounters". The fact that he doesn't shouldn't take away from common sense roleplaying. Unless we are going to believe that the only people in the world are in the site listed villages, it would stand to reason that there are other smaller villages, bandits, mercenaries, and random warlords/tribal leaders in the world. Aside from lacking someone to run random encounters, what would stop these forces from trying to conquer your villages. Especially when you have no troops to defend them, just NPCs, that last I remember, the site doesn't recognize outside of personal storylines/RPs.

It's not a glass ceiling, it's logic. Why can't we all just have fully built villages straight out of the gate, why do we need to wait and gather wood and stone and use build points to construct houses and walls and stuff.

You want IC... Your territory... Y8, X14, S11... Hejar is at V13... your territory surrounds them. You don't think they'll notice?

I'm glad ur not responding on this b/c Shin will decide if he wants to allow it or not. To be honest, it benefits me if he allows you to do it b/c now I won't have to wait to continue my expansion onto the mainland from my island. ^_^
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Antifreke
Mystic Moogle
Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 14, 2010 11:03 pm

here is a suggestion!

SITE MASCOT

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ShinTre_Admin
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Sep 15, 2010 9:37 am

ty ash for having the only reasonable input xD

@ kaz: nah, i'm not makin a rule for that

Spoiler:
if you wanna tell me ur feelins hit me up on im or pm
or voice ur discussion on ooc
no arguin tho

get outta other ppls koolaide, trust me to moderate the site and stop hatin xD
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Antifreke
Mystic Moogle
Antifreke


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Sep 15, 2010 10:09 am

site rule 1 : read the rules
site rule 2 : dont do dumb shit.
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Psi Prince
Mystic Moogle
Psi Prince


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySun Sep 19, 2010 9:36 pm

Not sure how to classify this (quest or worker) but I was thinking about a nation's military. Since they are to be a professional standing army at all times, thus not being able to be used as workers, they should be to hone their skills for money!

Mercenary: Allows someone with troops to hire up to 50% of their troops out as mercenary units. This can be to the highest bidder or an ally in need. If hired out to an NPC, the rate is 11-20 Shinny per soldier hired per day. (This can be figured by a stealing roll as it would be 10+roll and is done ONCE for the entire group hired out; up to you if a person could break up their troops into like 5 missions and do 5 rolls or just one roll for the collective day.) If hired out to a member, the rate is negotiated between members IC.

I came up with this b/c my character and soldiers were mercenaries, so since I'm not in battle all the time, I figured, the best way for them to get real training is to go out and take merc missions. This lends IC justification to a nation's warriors being trained and skilled and battle-tested. Lemme know what you think...
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ShinTre_Admin
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ShinTre_Admin


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Sep 20, 2010 9:35 am

that's coo, but why would a nation trust you?
you could loan out troops and have them turn on who they're loaned out too?
i think this'll be good and set up negotiations between members, etc, but i dunno bout w/NPCs
you'd offer this to the main villages?
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Psi Prince
Mystic Moogle
Psi Prince


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Sep 20, 2010 6:12 pm

Well as for the larger villages, I've built rapport with most of them thru the quests to help different villages (Pirates, Magic Water, Princess), so that would be why they would trust me or even moreso, why they might turn to me for aid. Also, the mercenary thing would basically be a by request sort of thing. Like someone needs help defending a coming attack or making an attack, they send for help from Mandira.

As for the NPC clients, I was thinking more of using no-name villages and warlords/merchants with bandit problems, so that it wouldn't necessarily impact the overall realm unless you saw need to shake things up a bit. Like, you could make a "special mission" where some village or warlord or bandit king wanted to attack an established village or an ally of one of the main villages just to stir up some trouble.

This would be available to the main villages, but I would think they would be more likely to use their militia aside from like escort and transport missions where they might use trained soldiers for something like that.
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ShinTre_Admin
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ShinTre_Admin


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 21, 2010 11:30 am

we'll see how things work out after the saga
i'll see if i wanna use something like this then
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Antifreke
Mystic Moogle
Antifreke


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Number of posts : 2378
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Sep 21, 2010 1:31 pm

I might be at checkpoint one before you make your first post, so I will at least have a small territory established. I already have the command post, the economic center, and the residential sector being started. Question though...

I forgot what it was.
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Strayed
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Strayed


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Nov 01, 2010 9:10 pm

Strayed wrote:
hmmm, heres an Idea... Why doesn't someone create Artificial Onugi and Shouchou. temporary artifacts for human characters Like "Synthetic Dummy Spirits" so the humans and D12 could keep up with the rising threat....of course there would need to a very large draw back at first seeing as how this would be in the very early testing stages...maybe we can kidnap some people and test it on them?
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rekoa
Respected Elder
rekoa


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Nov 03, 2010 5:30 am

Suggested Skill revimps, AKA I can't sleep and have writers block....

(Bassed on Average Attributes, and may personal thoughts)

Physical :: Weapon Melee

Ubunge
TEXP: 10
The reaction and ability to resist against weapon breaking techniques.
Effect: -2 dmg reduction on a weapon's density per level

(Right now a normal melee weapon will break after being used to block an attack two or three times. Who needs a weapon breaking tech when I can just shot your sword two times to break it....)

Ubunge (Passive)
TEXP: 10
The reaction and ability to resist against weapon breaking techniques and damage taken from blocking.
Effect: -2 dmg reduction on a weapon's density per level

Ω Magnitude
TEXP: 5
A strike that produces such a harsh force with it that it can imprint the ground around the target.
Effect: damage is Fierce

(Why the hell would I burn 40 sta on this skill just do the same level of dmg a normal attack would do... I guess it would be useful if I wanted to knock someone through the floor)

Ω Magnitude
TEXP: 5
A strike that produces such a harsh force with it that it can imprint the ground around the target.
Effect: damage based on Weapon Melee style damage + Knockdown


Ω Jinsoku Slashes
TEXP: 10
A technique that performs several slashes in the time it takes to normally perform one.
Effect: damage is Strong

(I can see this being useful in a when you are out number but I just don't like the ideal of melee skill having flat dmg rates just doesn't add up to me)

Ω Jinsoku Slashes
TEXP: 10
A technique that performs several slashes in the time it takes to normally perform one.
Effect: +1 slashes per lvl; damage based on Weapon Melee style damage -1, dain is Strong

Ω Passing Slashes
TEXP: 10
A technique that accelerates the weapon-user's body in a short range line past an opponent to perform a slashing attack in the time it would take to perform a normal slash.
Effect: damage is Fierce

(Useful but onces again the 40 drain for this same lvl of dmg for a low lvl drain...)

Ω Passing Slashes
TEXP: 10
A technique that accelerates the weapon-user's body in a short range line past an opponent to perform a slashing attack in the time it would take to perform a normal slash.
Effect: damage based on Weapon Melee style damage, Movement speed = Ascended

Ω Supremacy
TEXP: 15
Causes the weapon to burn with power in a devastating force- weapon attack that has the strength to cause mid sized craters on contact.
Effect: damage is Destructive

(Waste of STA, EXP and TEXP)

Ω Supremacy
TEXP: 15
Causes the weapon to burn with power in a devastating force- weapon attack that has the strength to cause mid sized craters on contact.
Effect: damage based on Weapon Melee style damage +2 with Paralysis, drain is Destructive


Physical :: Weapon Projectile and Physical :: Mechanical Weapon Projectile

(Needs a Endurance skill... I can see throwing knifes and shooting a bow being taxing on the body, but shooting a gun taking up 7 sta for a pro...being at the skill lvl holding and shooting a gun isn't going take anything out of ya)

Magixal Techniques
(So like I have always thought it was odd that some single target spells and a area spells have the same dmg and drain... Just a thought but shouldn't a small more fouse spell take less energy then a spell that can blow up a building.... maybe single target spells, or spells with a smaller effects have a drain one rank lower then the dmg they do)

Items

Melee Weapon

Scythe of Death
6 foot onyx pole with a large curved gun metal serrated blade at the end.
Price: $3,000

Scythe
A weapon consisting of a long pole with a crescent shaped blade at the end
Price: $1,000

(So why the hell would I blow 3k on a Scythe of Death over 1k for just a Scythe... they are the same thing other then the way the which doesn't matter. The item list could be cut in half or at less give the higher cost weapons a higher density. Oh and I think all custom items should have a higher density too just b/c they are cooler.)
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Ascended Tonberry
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Nov 03, 2010 8:41 pm

As Rei pointed out, you should redo the Vaspire techs as well.

» Enhanced Attributes (Passive)
Naturally unlocks a vampires inner strength, increases a vampire's attributes to Strong.
Effect: invokes a mode (multiplier x3 per turn)

» Drain
Bites into an opponent and drinks directly from them, draining from their health and adding to your own vitality. The process creates a pleasurable feeling for the victim though it drains them.
Effect: drains 10% per level rolled, restores half of drained HP to user

» Touch of Death
Draws blood to the surface of a victim's skin and slowly drains it as well as fluids from a target via skin to skin contact; the more skin contact the more effective the technique. With full skin to skin contact, a victim can be fully drained in a manner of minutes.
Effect: bind strength is Average, drains 10% per post per level rolled

» Turn
Changes a human character into a Vaspire sharing your artifact's power with them by biting into the neck region of the character and injecting tainted saliva into their system and holding the bite until the turning process completes (takes 6 posts).
Effect: process time reduces -1 per level rolled

» Regenerai
The ability to re-grow skin, bone, limbs and such over time. The more that has to be recovered, the longer the process takes. A gun wound can be covered in a manner of seconds while a lost limb may take several minutes to re-grow.
Effect: restores +5 HP per level rolled

» Immortality (passive)
When a Vaspire should be dead, its body functions normally for a short period of time. After that time period, the Vaspire's body auto Retreats to self heal in an alternate dimension.
Effect: user remains living 1 turn per level rolled after being killed then uses Retreat.
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Ascended Tonberry
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Nov 03, 2010 8:43 pm

Antichant (passive)
TEXP: 8
The ability to forcibly use a spell without chanting the invocation for it. It allows an user to get off a spell faster, but casting spells this way places an extra strain on the user.
Effect: stamina drain x2 for the tech used, stamina drain reduces -0.1 per level rolled

At double omega there would be no stamina drain.
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KyroShiori
Respected Elder
KyroShiori


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Registration date : 2009-01-05

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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyThu Nov 04, 2010 10:06 pm

Just pictures for the past. Either Shin can use or if people needed them for how they see the villages they are building ^^. Just thought this since alot of the new places you're kinda guessing what the layout looks like

http://www.zerochan.net/138428
http://www.zerochan.net/178145
http://www.zerochan.net/172184
http://www.zerochan.net/73795
http://www.zerochan.net/323700
http://www.zerochan.net/43507
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ero
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ero


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Nov 08, 2010 8:15 pm



FN P90
One particular company realized that with growing levels of violence in the streets that the Police and Corporate forces were being outgunned by demons and criminal gangs who would frequently have access too the latest high tech arms, and targeted the secondary forces of the police and division twelve forces, whose guns fired normal pistol ammunition which lacked the penetrating power against modern body armor. The P90 is a boxy bullpup sub-machine gun chambered to fire rifle rounds giving it plenty of stopping power and a high rate of fire.
Effect: bullpup design (basically just makes it easier to conceal)
Rate of Fire: 900 rounds/minute
Ammo: 50 round detachable box magazine

USP
A pistol designed by the same company that is specifically chambered for rifle rounds; thus, it lets the gun pierce common body armor designed to stop pistols and other small arms weapons and was designed as a companion piece for the FN P90.
Effect: -2 armor to armor and shields on impact
Ammo: 15

Mossburg 500
A pump action shotgun that used a tubular magazine, that gives it more ammo capacity then the two round shottogan. The barrel is modified with rifling inside of the barrel too allow it too be used in conjunction with solid slugs instead of shot, and other law enforcements needs for specialized riot shotguns. Comes with a strap.
Effect: Damage is fierce at melee range, strong otherwise, can also fire specialized slugs
Ammo: 8

Tovar
The work of a small time arm's company to muscle in on the AR69's territory as the leading assault rifle used by most major forces. The Tovar uses a bullpup design and ambidextourous controls. The assault rifle comes with selective fire (single, three round burst, and fully automatic), a laser sight, and a flash suppressor.
Damage: Fierce
Ammo: 40

Marlin Repeating Rifle
A popular sporting rifle that uses large bore revolver rounds for hunting. The magazine of the gun is tubular, and the action is lever based. Uses revolver bullets.
Damage: Fierce
Ammo: 15

XM25
A previously experimental grenade launcher developed to help with heavy weapons for a dedicated grenade launcher, who have previously used a under barrel attachment instead of dedicated launcher. The box like launcher is chambered to fire 25 millimeter grenade rounds, and comes with a bevy of targeting special features that help the operator use each shot too its fullest and be accurate at even its most extreme range. Comes with a ballistic computer(shielded against electronic counter measures), x4 thermal sight, x2 direct optical sight, digital compass, laser rangefinder, ammunition fuse setter, environmental sensors.
Range: 500 m point 1000m area
Operation: Gas powered, semi-automatic
Ammo: 8

Flash Suppressor
A simple attachment that is akin the suppressor for sound from a gun, but it instead works on the muzzle flash of a gun dispersing it and making it hard to pinpoint visually where a shot came from.
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Rei
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Rei


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Nov 09, 2010 1:45 pm

New Stamina Drains (based on weapon weight)

gun, bow, knive, dagger - 1 stamina at perfected [Start at 5 and decrease 1 per level]
Swords, staffs, spears - 5 stamina at perfected [Start at 10 and decrease 1 per level]
Heavy weapons [hammers and their ilk]- 10 stamina at perfected. [Start at 20, decrease 2 per level]
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rekoa
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rekoa


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyWed Nov 10, 2010 5:27 pm

The weight thing seem to complex (really something I personally wouldn't want to deal with) but that did give me the ideal that maybe your Attributes should give you a Stamina decrease. This would help one magic caster and weapon users
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яuиє
Ascended Tonberry
яuиє


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyTue Nov 16, 2010 12:14 am

Here are some ideas for Div12 gear I had, if anything else comes up, I'll add it.

Name: Armor-Piercing Rounds
Description: Armor-Piercing Rounds is a special type of ammuntion used in many different types of weapons, AP rounds are designed to punch straight through body armor, rendering the armor's defensive properties.
Effect: Negates X Defense/Density

Name: Holy Bullets
Description: A unique type of ammunition made for use in different types of weapons. The bullets possesse a spcial proporty that make them extreamly effective against demons and evil spirits. Made from silver, the bullet's have a hollow space in the tip of them, making them much like a hollow point, but the hollow space is filled with trace amounts of holy water and blessed wood, the speical mixture is held in place by a cap over the hollow space that breaks away releasing the holy water and wood into the target.
Effect: Damage +# against Onikonjou & evil spirits.

Name: Shock Bullets
Description: A speical type of bullet that houses a small battery and upon impact upon a target it discharges a powerfull shock. The shock is capable of stunning a target but will not do lethal damage.
Effect: Stun # turns.

Name: Explosive Shells
Description: Explosive shells are a special type of shotgun ammunition. Instead of being filled with the traditional shot or slug, a small explsive device is placed into the shell and when it strikes a target, be it living or not, it deteinats.
Effect: Damage +1, high crit rate.

Name: Anti-Magic Rounds
Description: A bullet based upon the MystGrenade, the bullet is a small capsule that holds the same substence with in a MystGrenade, upon impact the capsule breaks and releases the substence. There isn't enough to cover a large area and effect multiple people but anyone struck by the bullet suffers the same effects as a MystGrenade.
Effect: MystGrenade

APC
A large six wheeled armoed vehicle used for Division 12 persoanal transport. The APC supports thick armor designed to protect the people on the inside. It has no windows, aside from small visor slits on the front to let the driver and passenger see whats in front of the vehicle. It also supports an extiroro camera system all the way around the vehicle so the area round the vehicle can be seen. The rear of the vehicle opens, the door going down to form a ramp, letting the passengers out. On top of the APC is a hatch that can be opend and used for exit and enternce into the vehicle, at the hatch is mounted a high powered heavy machine gun that can swivil 360 digrees around to shoot at anything around the APC. The APC is also equipped with a small spirit and magic blocking barrier system 10 yards in diameter. The APC can hold a total of 8, including driver and passenger.
Cost: ???? (For x extra, the machine gun can be replaced with a rocket launcher)
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ShinTre_Admin
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ShinTre_Admin


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyThu Nov 18, 2010 4:26 pm

ili
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https://wotr.rpg-board.net
rekoa
Respected Elder
rekoa


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyThu Dec 09, 2010 7:48 pm

..... catdog


Last edited by rekoa on Thu Dec 09, 2010 11:49 pm; edited 1 time in total
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aѕceпxion
Ascended Tonberry
aѕceпxion


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyThu Dec 09, 2010 11:28 pm

Quote :
* Note: Hammers, bastard swords, and large/heavy weapons will have an additional +1 drain and damage added (i.e. +2 and +3 dmg at Perfected with Strong drain).
There should be a -1 to Dex with this as well; there's no reason a sword should be swung at the same speed as a heavy axe.
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Blue
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Blue


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Dec 25, 2010 1:14 pm

Suggestion: Wouldn't it be cool if ammunition basically cost a certain amount of money a week depending on the firearm used? It would make it so we wouldn't have to track every bullet fired in a thread. Of course it would still be recognized when to reload and such when clips are out of rounds...
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яuиє
Ascended Tonberry
яuиє


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Dec 25, 2010 1:44 pm

In the bastion, the range Gunner's Delight, it would be neat and perhaps logical if it also functioned as a firearms/ammunition store for the people that like to frequent it. A place where they can go to shoot shit and buy new guys and ammo for there new guns.
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Psi Prince
Mystic Moogle
Psi Prince


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Dec 25, 2010 3:17 pm

Blue wrote:
Suggestion: Wouldn't it be cool if ammunition basically cost a certain amount of money a week depending on the firearm used? It would make it so we wouldn't have to track every bullet fired in a thread. Of course it would still be recognized when to reload and such when clips are out of rounds...

The only problem with doing this would be the same reason that the whole paying for your rent, vehicles, insurance and all that was scrapped... basically everyone ignored it and if you didn't claim your paycheck, you didn't have to deduct anything, so if you've bought everything that you really need (which doesn't take long most of the time) then you'd simply have "unlimited" ammo.
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Blue
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySat Dec 25, 2010 7:02 pm

Inevitably, the same thing could happen when people forget to deduct bullets from their bio overall; ergo, resulting in the same inconvenience - unlimited bullets. Not to mention, it becomes a moderate hassle to track things such as automatic rounds (machine guns) and people may forget the exact number that is used.
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Psi Prince
Mystic Moogle
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySun Dec 26, 2010 1:20 am

True... tbh, I didn't think anyone tracked them anyway. :p A "simpler" solution might be to just come up with a repeatable quest that "recovers" ammo. It would be primarily for the non-law enforcement ppl with guns since the law basically gets all their ammo from the armory anyway. Ooooh... or better yet... invent an energy gun! No more bullets! Just power cells. Fire off x number of shots and takes 1 round to recharge! :) It's the future!
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яuиє
Ascended Tonberry
яuиє


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptySun Dec 26, 2010 1:22 am

There are already energy gun type weapons xD

AR Crawler - VIP's Choice!
A technologically advanced hybrid of the AR. No bullets, meaning it doesn't have to be reloaded. After 100 rounds of condensed black energy pellets, it has a 5s cool down period to recharge its core.
Price: $6,000

PG Sn4ke - VIP's Choice!
A technologically advanced hybrid of the PG75. No bullets, meaning it doesn't have to be reloaded. After 10 shots of condensed black energy pellets, it has a 5s cool down period to recharge its core. Silencer mode can be activated. Strobe light functionality comes built in.
Price: 3,000
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aѕceпxion
Ascended Tonberry
aѕceпxion


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Dec 27, 2010 3:40 pm

Kaz, the thing you're missing, probably because you don't have a gun, is that the current ruling isn't to subtract every bullet you shoot from your bio. The bullets you buy, last time I checked, refers to the amount of bullets you have per RP. So if you have 3 bullets, each RP you're in, your character can shoot up to three bullet. The same seemed to be the case with most items as was pointed out when DKC purchased 99 of a certain magical tag. Because of this, it seems most items have a 1 time charge; but a reoccurring charge on bullets and other items with an assumption that you would use them might be 'fairer.'

Tidbits for the OOC thread: Originally I really remember Shin mentioning that the site wasn't supposed to have 'ammunition' due to the futuristic theme, meaning all guns -should- be energy based. There was some gun loving nut who came in and put in the suggestion about caliber's and such, and Shin altered the gun make up slightly. That person never RP'd worth anything... or at least according to what I think I remember. The solution here would be to make all guns energy based, or make them have some type of reaction where they 'create' or 'generate' bullets automatically.
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ShinTre_Admin
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ShinTre_Admin


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Jan 03, 2011 10:46 am

wow that boy's long winded
but that's bout right
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aѕceпxion
Ascended Tonberry
aѕceпxion


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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyThu Jan 06, 2011 7:17 pm

Expir should actually become a taint now.
Since taints are non magical by description, they should not warrant any spiritual or enhanced abilities other than what is in the taint package.
Soullines should be handled on a case by case basis dependent on if that soulline 'unlocks' spiritual powers within the human (i.e. Spir'ty Soulline).
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Psi Prince
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PostSubject: Re: Site Suggestions   Site Suggestions - Page 5 EmptyMon Jan 10, 2011 2:04 am

aѕceпxion wrote:
Expir should actually become a taint now.
Since taints are non magical by description, they should not warrant any spiritual or enhanced abilities other than what is in the taint package.
Just got back home, so I'm responding now... I would honestly disagree with this line of thought. Expir should remain a possession b/c a Hito Expir or a Kami Expir seems a bit over the top. It gives a futuristic possibility to the human class/race that shouldn't be watered down to taint status. Besides, this would open the door for several possessions being reclassified to taints or soullines.
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