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PostSubject: Shin's Admin Review/Permission's Board   Tue Sep 29, 2009 1:25 pm

First topic message reminder :

This thread is for:
* custom techniques
* storyline characters
* stealing permits
* path related items
* overall, things that need to be approved

Make it clear what you're asking about and it shall be replied to. Just make sure to add all relevant information as well as a bio link.

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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Jan 31, 2011 8:08 pm

Kthxbai!
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 01, 2011 6:03 pm

Since you don't want me using soullines/customs to BEND site rules, I have thought of a new ability that fits the setup of the Kunashi.

Current Ability 1: Pure Affinity (Mode)
Being supernatural creatures who excel in battle, these Kami have learned to utilize support and light magic in conjunction with offensive magic of matching alignment. Having a heightened bond to the Spiritual Arts, they are able to use all perfected abilities in their affinity at full strength at all times.
Effect: Invokes a mode, user able to use offensive affinity magic at full power regardless of package restrictions; drain is Fierce, offensive magic tech must be perfected to deal Destructive or Fierce Area damage.

New Ability 1: Chaotic Order
Being higher order spirits who excel in battle, these Kami have learned to utilize their powers to their maximum potential for the most efficient neutralizations. Their training allows Kunashi to use the same ability, at Honed or greater, twice, at the same time, in a single turn.
Effect: Allows the Kunashi to use the same ability twice in one turn for an additional drain of x0.5 of the base tech's drain.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 02, 2011 11:50 am

yes... not trying to bend the rules is good. i actually really really like rules, they make my life easier.

Chaotic Order
Being higher order spirits who excel in battle, these Kami have learned to utilize their powers to their maximum potential for the most efficient neutralization. Their training allows Kunashi to use the same ability, at Honed or greater, twice, at the same time, in a single turn.
Effect: Allows the Kunashi to use the same ability twice in one turn for an additional drain of x0.5 of the base tech's drain.

so what does this do? like you shoot two fireballs, one from each hand? or are you combining two techs into 1? like two fierce techs bump up to fierce+fierce dmg?
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 02, 2011 3:11 pm

Kuritikaru (Critical Drive Technique)
Full Auto
Mei harnesses the power of her feline speed to move quickly enough to reappear behind the opponent and leave an afterimage in her previous location. Then she bypasses her limits with the Kuritikaru and either uses her guns (handguns respectively) or creates energy guns with the full use of her artifact's power to fire them in rapid succession, a torrent of bullets. Since they are not metallic rounds their damage as a whole can vary from pokes to much more fatal results.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 02, 2011 6:03 pm

Wow... so I just realized that this ability already exists... Casting - Recaste, so scrap that one. So instead...

Strategic Targeting
In battle, there comes a time when you must strike several enemies at once in order to neutralize them or turn the tide of a battle. Kunashi are quite skilled at this feat. They have learned to strike or protect different targets in unison with the same attack. There are some who can target two entities at once, while the truly gifted can target three. Doesn't work on self-enhancing abilities.
Effect: Adds +1 additional target at Honed and another at Perfected for the base ability
Drain: Adds an additional drain of x0.5 of the base drain.

I figure this one is right in line with strategic field control as it's another booster ability and hopefully the effect is more clear than the last one.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 04, 2011 10:39 am

approved version

Strategic Targeting
In battle, there comes a time when you must strike several enemies at once in order to neutralize them or turn the tide of a battle! Some Kunashi are quite skilled at this feat. They can learn to strike or protect different targets in unison with the same attack. There are some who can target two entities at once, while the truly gifted can target up to three. This only works with offensive magics or status spells that boost external targets.
Effect: enables user to target +1 at Honed and +2 at Perfected with an ability; abilities gain a x1.5 drain increase per target

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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 04, 2011 3:29 pm

Round 2...

Strategic Targeting
In battle, there comes a time when you must strike several enemies at once in order to neutralize them or turn the tide of a battle! Some Kunashi are quite skilled at this feat. They can learn to strike or protect different targets in unison with the same attack. There are some who can target two entities at once, while the truly gifted can target up to three. This does not work with self-buffs and cannot target the same target twice.
Effect: enables user to target +1 at Honed and +2 at Perfected with an ability; abilities gain a x1.5 drain increase per target

The only thing that changed was that I specified that it doesn't work on self buffs and no double targeting Bob with Ability X. I accepted drains as you set them. So I'm good to learn this one now, yeah?


Last edited by Psi Prince on Fri Feb 04, 2011 4:35 pm; edited 1 time in total
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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 04, 2011 5:52 pm

ya that's fine

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PostSubject: Re: Shin's Admin Review/Permission's Board   Sun Feb 06, 2011 5:28 pm

ero wrote:
Bat Taint

Bat Xformation
The transformation doesn't cause any noticable changes in the user, the internal transformative effects are startling. The sense of hearing is intensified several times over along with the capacity to process higher frequency sounds in an approximation of the bats defining feature echolocation, the vocal cords are also changed to produce much higher frequency sound waves then human vocal cords are able too.
Effect: Gives echolocation and ability to use sound magix without having to chant

Bat senses (passive)
A nocturnal flyer that relies on ultrasonic waves for guidance would naturally have a much higher sense of hearing then to perceive much higher frequencies then any human could.
effect: Sense of hearing increases x2 per level when compared to a human

Vertigo
Some Bats are known too use their ultrasonic waves to disorient moths; thus, allowing them to be easier pickings for a bat. The same principle proves true with the Bat taint as they perform the same trick of using high frequency sound waves to disorient a target within range.
Effect: causes intense disorientation (afflicted target suffers accuracy loss of 1+ 2 at perfected) in a subject, lasts 1+ post per level

Bats!
A person afflicted by the taint of this nocturnal creature gain the ability to call upon their lesser cousins too aid them in battle. Great swarms of bats will be summoned forth acting with reckless regard of their life as they are directed by the tainted human.
Effect: # = 1 per level (up to 5), density = 5, swarms have the Beast Melee Package at Mastered, attributes = weak (Strong at Perfected)

Scream
The user initiates a short burst of ultrasonic at the victim which resonates within the eardrum causing it too rupture and damaging other parts of the auditory system.
Effect: ruptures the eardrum causing permanent loss of hearing and troubles with maintaining a steady balance.
Here's some suggestions/red flags to consider before Shin looks at this. Revise what you agree with or ignore and wait for Shin's review... I just generally like to save people from the headache experience that I get to endure when I request approval for stuff.

Xform: What is echolocation? What does it do?
Bat Senses: Since nocturnal is in the description, does this ability only work at night?
Vertigo: This ability (with the same name) already exists in the Gravity package. This one increases the accuracy drop to +2, but you're likely to be told to get Gravity package and make this as a custom.
Bats!: You realize that at Perfected, this would give you 5 minions that can deal Destructive or Destructive+ (Suprebash with Bashing or Gnashing) damage with no way to assess a stamina drain b/c your bats don't have stamina.
Scream: I would suggest not trying to cause permanent damage for both IC and approval purposes. People tend to avoid abilities that cause permanent damage. I would suggest limiting it to: "loss of hearing for 1 or 2 post(s) per level."
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PostSubject: Re: Shin's Admin Review/Permission's Board   Sun Feb 06, 2011 5:44 pm

I'll take your suggestions and work on it some more then
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PostSubject: Re: Shin's Admin Review/Permission's Board   Sun Feb 06, 2011 10:26 pm

alright changed a few things around, gave a description of echolocation. Yeah for Bats! I hadn't really considered it, but that was mostly cause I was ripping it from Shin's approved version of Rune's taint where that's the effect word for word (also asked Rune if it was okay to copy, and he said yeah) So, if you've got a concern with that, would want to take that up with shin.
Vertigo I got rid of and replaced it with resonance, not sure if that will pan out, and bat senses are active at all times.

Bat Taint

Bat Xformation
The transformation doesn't cause any noticable changes in the user, the internal transformative effects are startling. The sense of hearing is intensified several times over along with the capacity to process higher frequency sounds in an approximation of the bats defining feature echolocation, the vocal cords are also changed to produce much higher frequency sound waves then human vocal cords are able too.
Effect: Gives echolocation (lets a person possessing the bat taint to emit calls out to the environment and listen to the echoes of those calls that return from various objects in the environment. They use these echoes to locate, range, and identify the objects. Echolocation is used for navigation and for foraging (or hunting) in various environments.) and ability to use sound magix without having to chant

Bat senses (passive)
A nocturnal flyer that relies on ultrasonic waves for guidance would naturally have a much higher sense of hearing then to perceive much higher frequencies then any human could, this naturally translates into a human possessing the taint to have a much higher sense of hearing, regardless if it is day or night.
effect: Sense of hearing increases x2 per level when compared to a human

Resonance
The user comes to understand sound intimately, not just as vibrations through the air, but the deep oscillations of objects and people. The tainted person is able to use the bat's incredible sense of hearing to match the resonance between objects and people causing resonance disaster.
effect: does 10% damage per post, duration= 1post per level

Bats!
A person afflicted by the taint of this nocturnal creature gain the ability to call upon their lesser cousins too aid them in battle. Great swarms of bats will be summoned forth acting with reckless regard of their life as they are directed by the tainted human.
Effect: # = 1 per level (up to 5), density = 5, swarms have the Beast Melee Package at Mastered, attributes = weak (Strong at Perfected)

Scream
The user initiates a short burst of ultrasonic at the victim which resonates within the eardrum causing it too rupture and damaging other parts of the auditory system.
Effect: ruptures the eardrum causing loss of hearing and troubles with maintaining a steady balance. duration 1 per level
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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Feb 07, 2011 4:30 am

Region Acquisition Request

Grid Location: Q4
Realm: Yochi Furi

This region is covered by lush, tropical jungles to the southwest of the region as well as a river valley that leads deeper into the mainland and a pretty large lake to the south. In the northern area of the region there are villages within the heavily forested areas. Money has been funneled into this region by the Mandira Regime to turn a rural lakeside, jungle village into a tropical resort village where pleasure and fun are in abundance. There is a small-medium sized sporting arena here as well as the large temple like resort that is known as Utsaha. At this massive resort, there are activities for everyone from quiet meditation or massage to outdoor adventures in the jungle to a very wild nightlife of partying, theater, and sports entertainment. Josa is the name of this tropical paradise with a jungle for a front door and the beautiful lake as its backdrop. This region thrives because of Josa and is a popular getaway for the mainland citizens of both Mandira & Artillia as well as wealthy travelers from Sai Village, Tara Mura, and both the Midlands and the Desert Region.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Feb 07, 2011 10:20 pm

Building an Organization Path - Storyline
http://wotr.forumotion.com/t1531-harlie-qyn#23022
Justification – within Domen’s storyline, Harlie has been building up Harlem up to this point. She was ordered by Domen to begin to assemble a force together, and it t serves to reason that she should have able to build at least some type of protective militia up by this time. In that manner, I would like to use the option that storyline characters have to ensure a path based on storyline reasons. I believe Building an Organization would be most relevant to her character considering her main job and at completed it would give Harlem a security force for the city’s main occupation that could double as a militia.

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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Feb 07, 2011 11:59 pm

time for creation of product reached plus an extra month... how about that energy drink?
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 08, 2011 3:15 pm

Bat Xformation
The transformation doesn't cause any noticeable changes in the user, but the internal transformative effects are startling. The sense of hearing is intensified several times over along with the capacity to process higher frequency sounds. The vocal cords are also altered to produce much higher frequency sound waves than is possible by the human vocal cords. The bats defining feature echolocation, a type of sonar that allows them to emit calls out to the environment and listen to the echoes of those calls as they return from various objects in the environment. This can be used to locate and identify objects as well as judge range.
Effect: echolocation range = 25 ft per level

Bat Senses (passive)
A nocturnal flyer that relies on ultrasonic waves for guidance would naturally have a much higher sense of hearing then to perceive much higher frequencies then any human could, this naturally translates into a human possessing the taint to have a much higher sense of hearing.
Effect: Sense of hearing increases x2 per level when compared to a human

Resonance
The user comes to understand sound intimately, not just as vibrations through the air, but the deep oscillations of objects and people. The tainted person is able to use the bat's incredible sense of hearing and emission to match the resonance between objects and people causing resonance damage.
Effect: dmg = 10% per post, Duration = 1 post per level

Bats!
A person afflicted by the taint of this nocturnal creature gains the ability to call upon their lesser cousins to aide them in battle. Great swarms of bats will be summoned forth acting with reckless regard of their life as they are directed by the tainted human.
Effect: # = 1 per level (up to 5), density = 5, attack/dmg/attributes = Weak or Average at Perfected

Scream
The user initiates a short burst of ultrasonic at the victim which resonates within the eardrum causing it to rupture and damage other parts of the auditory system. This causes temporary damage to the eardrum, causing loss of hearing and inability to maintaining a steady balance.
Effect: Bind = strong, duration = 1 post per level

Notes:
Bat Xformation - Sound magix are magix, not created by physical means.
Bats! - I’ll let you to get the strong @ perfected if you increase the drain from weak.

@ psi - that's fine
@ kyro - that's fine IF surreal agrees w/it
@ anti - didn't i already approve that?

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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 08, 2011 4:30 pm

ShinTre_Admin wrote:
Antifreke wrote:
You said to wait for the affinity thing until I had 100. After todays updates, and the texp contest, I will have 102 TEXP.

go ahead


In response to your questions on the bio... as for the product, you did. It was due out in January, but I skipped that month.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 08, 2011 6:22 pm

I already brought Ash up to speed to the "adverse effects" of the shindows update, so disregard.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 08, 2011 6:45 pm

Regard: http://wotr.forumotion.com/t1274-bio-raids#40897

Surreal consented.

Spoiler:
 

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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 08, 2011 11:45 pm

next request!

Requesting Artillia to be acknolwedged as a proper location. Checkpoint one has been reached, trade routes have been set up, and we have docks and farmers and colonial quickies with the prostitutes...

I saw Mandira and Domenance on the Custom Areas.. Artillia is in Q1/2, and will be expanding into P1/2. this is also to request interaction if needed for villages/tribes/mountain people up there
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 1:20 am

Ayo Shin... Kyro & I need your permission to create an NPC demon that was like an experiment of the Pillars, probably belonging to that cloaked guy that keeps popping up that no one knows anything about. We would need him to be pretty strong for this RP since it features, Mukhya, Domen, Sanzo, and Valkrist + our support crews. I figure this would keep it from interfering with any plans you have going for them or give too much insight into the Pillars, but it could also give u the means of dropping a hint as to where to find the Pillars and kick off a SIC or something bigger later/soon. Since Kyro is controlling the demon, I guess, if you approve, just PM him the info or parameters for the demon. Please & thanks.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 3:39 am

Path Checkpoint Request
Lord Path 2 - Checkpoint 2
PWC = 51,385
Bio: Mukhya

Justification
Established political capital at Kora
Named Adrian Lord of Kora
Meet and established trade with Domenance
Built the Grand Hotel North
Established the military structure and unit purposes
Began the production of military strongholds around our territory.
Finished most of the repairs and construction to Taja
Expanded trade with neighboring and subordinate NPC villages within Mandira's territorial borders
Training Valkrist on leadership, proper planning, and self control in order to make him into a stronger leader himself

Requesting
+ Realm-wide recognition as an economic, militaristic, spiritual, and cultural power as well as a haven for persecuted spirits (all) and half breeds (hitos & possessed types) who agree to abide by the laws of order and pursuit of communal happiness.
+ NPC recognition of Mandira as a military power that promotes order and justice and mutual prosperity of all who swear fealty to the Regime as well as friends and allies
+ Economic Prosperity (Taxes): +3500 Shinny per week
+ Military Personnel: +450 (Checkpoint 2) to bring total strength to 1500 troops
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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 12:22 pm

@ all of you - when i go to sleep at night... i dun expect to get up and see a full admin review board... i hate all of you in my own special way
@ ash - oh
@ psi - ah
@ kyr - ilii & ok go ahead
@ ash - ok, i'll add ur board (http://wotr.forumotion.com/f94-artillia). gimme a write up for artillia too. make it sound pretty.
@ psi - um... that's fine i guess. don't have him assoc. w/the pillars too much. an experience that was sent out into the past realm to act on its own. i'll have that one pillar guy observing his actions from afar. that way he'll kno bout what goes down to collect his data, etc.
@ psi... again... - approved

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 12:50 pm

Artillia
Capital Location : Argios Q1/2
Artillia was founded by the refugees of Mandira, those who did not wish to serve the new country but didn't want to lose their lives. Instead of moving inland, they have created a beach front home, where they focus on bettering their lives. The beautiful beaches and expanse forests give the village a resort type feel. Argios, the center of the village and future capital, is a circularly designed settlement that creates a system of equality through its people. Instead of expanding naturally, slaves are purchased and freed, allowing them to assimilate as a citizen by working to better the growing city. With the ocean at its back and the beautiful, rich forests to the west, Artillia is a resource heavy paradise that will be rapidly grow now that trade routes. are being built to the rest of the continent.

Current Info
Artillia
Resources
Shinny:10,400
Wood: 188
Food: 440
Stone: 180

Structures
- Medium House [Military Command Center]
- Small House [Treasury Building]
- Small House [City Management Center]
- Small House [Residential x6]

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 12:56 pm

ok

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 09, 2011 1:20 pm

Expanding into P1/2, requesting information for any interaction of natives or such.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 11, 2011 12:28 pm

whatcha got set up in artilia so far? what's ur army look like?

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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 11, 2011 1:47 pm

The army is only 50 people, so we call it a town militia.

Division 1 : 10 Command unit, personal guard
Division 2 : 10 Foot Soldiers
Division 3 : 10 Foot Soldiers
Division 4 : 10 Cavalry
Division 5 : 10 Archers

Structures
- Medium House [Military Command Center]
- Small House [Treasury Building]
- Small House [City Management Center]
- Small House [Residential x6]

Structures Under Construction
Que: Manor [Artillia Capitol] (580/1500)[ 500 / 500 wood, 250 / 250 stone]

Requesting : 3 Small houses as outposts for defensive purposes, and later as landmarks for the stone wall.

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Feb 16, 2011 2:16 pm

get ur population up a lil bit more (army and workers) and request @ ur next chkpoint
u seem t'be on the right road, but handle 1 place for now

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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Feb 18, 2011 12:33 pm

Sounds good, and will do. That next checkpoint should be within the next two weeks. I'll be back.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Feb 22, 2011 7:08 pm

Shin I would like permission to make Natsuki in a NPC's for SL means. And I forgot to ask if it was ok if I used the death rules to make a new character with her xp and stuff.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Feb 24, 2011 11:07 am

@ rek - kk. npcs dun have anything special or anything like that but that's fine. you can follow death rules to apply texp/exp to a new charrie.

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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Feb 28, 2011 12:10 am

Time Freeze:
you can't use magic.
can you use omega techniques?
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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Feb 28, 2011 11:30 am

wrong board

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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Mar 10, 2011 4:30 pm

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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Mar 10, 2011 5:08 pm

approved version posted
tweaked based on SL rules
u didn't need a few things on there

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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Mar 10, 2011 5:31 pm

Requesting Step 2 for Lord

Buildings: -
Capitol Building [Manor, Medium House x2]
Military Command [Medium House x2]
Commerce Center [Medium House x2]
City Management Center [Medium House x2]
Medical Center [Medium house x2]
Residential Sector [Small house x 50]

Defenses: Stone Wall Central O1- Central 02- P2-Q2


Lord PWC: 60,841
checkpoint 1 complete @33

Command Terja
Terja Unas (Stationed in Capitol)
Visce: Marci
 25 Roe’nin = Swordsmanship, MA Fighting, & Unique Weaponry
 25 Roe’nin = Swordsmanship, MA Fighting, & Unique Weaponry
 25 Roe’nin = Swordsmanship, MA Fighting, & Unique Weaponry
 25 Roe’nin = Swordsmanship, MA Fighting, & Unique Weaponry


Domestics
Resources
Shinny: 22,140
Wood: 3,192[-1200 +60 +60] :: 2,212
Food: 1800
Stone: 120

Worker Units
Builders Guild (Carpenters): 200
Merchants Guild: 190
Farmers Guild: 100
Mining Guild: 10
Woods Guild: 60

Noble Personnel
Jaine Larus = Chancellor of Terja
Cavor Briaden = Head Treasurer of Economy
Marci Estuin = Chief of Military

Affiliated Lands
Mandira = Trade and Ally





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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Mar 10, 2011 5:34 pm

chkpt 2 approved @ 60k

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PostSubject: Re: Shin's Admin Review/Permission's Board   Sun Mar 20, 2011 2:49 pm

Critical Drive: Mass Effect
Fate forms a red orb of swirling fire energy the size of a basketball that pulls everything nearby into it as it rapidly builds mass till reaches it's critical point then implodes causing shockwave damage to the area and leaving a crater. Area effect is based on damage.
Effect: 1-100 flat damage
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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Mar 21, 2011 10:29 am

looks good

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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Mar 25, 2011 2:48 am

ShinTre_Admin wrote:
Bat Xformation
The transformation doesn't cause any noticeable changes in the user, but the internal transformative effects are startling. The sense of hearing is intensified several times over along with the capacity to process higher frequency sounds. The vocal cords are also altered to produce much higher frequency sound waves than is possible by the human vocal cords. The bats defining feature echolocation, a type of sonar that allows them to emit calls out to the environment and listen to the echoes of those calls as they return from various objects in the environment. This can be used to locate and identify objects as well as judge range.
Effect: echolocation range = 25 ft per level

Bat Senses (passive)
A nocturnal flyer that relies on ultrasonic waves for guidance would naturally have a much higher sense of hearing then to perceive much higher frequencies then any human could, this naturally translates into a human possessing the taint to have a much higher sense of hearing.
Effect: Sense of hearing increases x2 per level when compared to a human

Resonance
The user comes to understand sound intimately, not just as vibrations through the air, but the deep oscillations of objects and people. The tainted person is able to use the bat's incredible sense of hearing and emission to match the resonance between objects and people causing resonance damage.
Effect: dmg = 10% per post, Duration = 1 post per level

Bats!
A person afflicted by the taint of this nocturnal creature gains the ability to call upon their lesser cousins to aide them in battle. Great swarms of bats will be summoned forth acting with reckless regard of their life as they are directed by the tainted human.
Effect: # = 1 per level (up to 5), density = 5, attack/dmg/attributes = Weak or Average at Perfected

Scream
The user initiates a short burst of ultrasonic at the victim which resonates within the eardrum causing it to rupture and damage other parts of the auditory system. This causes temporary damage to the eardrum, causing loss of hearing and inability to maintaining a steady balance.
Effect: Bind = strong, duration = 1 post per level

Notes:
Bat Xformation - Sound magix are magix, not created by physical means.
Bats! - I’ll let you to get the strong @ perfected if you increase the drain from weak.

@ psi - that's fine
@ kyro - that's fine IF surreal agrees w/it
@ anti - didn't i already approve that?

would changing changing the drain to average work?
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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Mar 25, 2011 10:34 am

for which tech?

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PostSubject: Re: Shin's Admin Review/Permission's Board   Fri Mar 25, 2011 5:14 pm

for bats!
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PostSubject: Re: Shin's Admin Review/Permission's Board   Sat Mar 26, 2011 3:28 am

Pennywise
Path Checkpoint Request
Lord Path 2 - Checkpoint 2
PWC = 52,921


Justification
Established trade routes between Gera'Sey and Arden
Named Sin the Mistress of the Eastern Quarter
Western Quarter, military bases and fort complete along with prison.
Maneh maneh fried chicken restaraunts in convienant locations throughout the city <_<
Built up and had personal interest in both recruitment and training of military
Court of Madness, complete, with torture room!
Grimm the Guardiesk demon now protects Gera'Sey
Establishing trade links with the human world via Shiori
Gera'Sey has been advertised and is known as both a becon of order, and madness within hell. For truly, what kind of sane city in hell would actually be peaceful? Martial law is imposed on the streets due to the rather uncothly nature of Onitoshi's inhabitants. And for the first few months this was problematic, however as citizens got used to the laws of the land. And realised the vast potiental for trade and profit within the city things quickly settled down.

Now Gera'Sey is a hub of trade. And ultimate " Neutral ground" of hell.

Requesting
+ Realm-wide recognition as a hub for trade, and neutral discussion within Onitoshi as well as a respected military power.
+Lotsa Money+$3500 taxes
+ Military Personnel: +500 (Checkpoint 2)
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PostSubject: Re: Shin's Admin Review/Permission's Board   Sun Mar 27, 2011 4:17 am

requesting from shin permission to do essentially the same thing with Kuna and Samuel(via the death rules and make those two either npcs or just dead) that rekoa did but for an existing character.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Mar 28, 2011 11:13 am

@ ero - ok
@ penny - chkpt 2 approved
@ ero 2 - so ur killin 2 charries to make 2 more?

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PostSubject: Re: Shin's Admin Review/Permission's Board   Mon Mar 28, 2011 5:45 pm

nah, just wanting too pool there stuff for one existing character.
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Mar 29, 2011 9:08 am

nah, i'm not lettin ppl do it that way
1 to 1 for now

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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Mar 29, 2011 5:49 pm

alright permission to do it with inoue kuna then?
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PostSubject: Re: Shin's Admin Review/Permission's Board   Tue Mar 29, 2011 10:08 pm

I think there is confusion in the request here. What Rekoa did was basically kill her character and create a brand new character with the experience as per the death rules. What it sounds like you wish to do, is to kill off a character to boost an existing character; this is not supported by the current death rules. The rules go, if your character is killed, or you decide you don't want him or her anymore, you can 'kill' them off and start a new character. Nowhere has anyone with multiple characters killed one of their characters to make another one of their character's stronger. If that's not the case, then ignore this, but if so, then you need to clarify that you are -not- trying to "...essentially (do) the same thing ... that rekoa did..." but trying to boost one character with the traded EXP of two others; or rather one now.

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Mar 30, 2011 9:46 am

that's bout right
but don't post OOC on this board
bad kyro
good answer

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Mar 30, 2011 12:47 pm

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PostSubject: Re: Shin's Admin Review/Permission's Board   Wed Mar 30, 2011 5:18 pm

tapped

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PostSubject: Re: Shin's Admin Review/Permission's Board   Thu Apr 21, 2011 9:38 am

Couple customs. Again. Mod suggestions and shit welcome.


Black Ritual: Kage no gēto yobidashi o gyaku (Reverse Shadow Gate Invocation)
One of the forbidden black rituals. The Shadow Gate invocation, opens a gateway to Sheol ( the pit) a realm of pure darkness. The reverse shadow gate invocation however. Opens a gate from Sheol to the realm that the ritual is performed in. Allowing the darkness of Sheol to escape within the confines of the ritual markings Using his own blood ( or someone elses) Penny draws a circle on the ground. Then presses his palm in the centre. The black cross stigmata on his forehand melts into a black ink, which moves out, creating circle after circle, encompassing a wide area. Drawing mysterious markings within each circle. After the invocation is complete. Each circle begins to glow an eerie crimson. Shadows begin to rise up like smoke from the writings. Once the ritual is complete. A final command phrase unlocks the gate., blasting up pure negative energy in a vertical column within the circle. Damaging anyone within the area. The gate closes after the attack is complete. However the ground it was performed on remains cursed.

Effect: +Curse Damage is destructive, range = 15ft per level of mastery

Black Ritual: Dākusouru bunri ( Dark Soul Separation)
“ The closer one gets to the light, the larger their shadow becomes”
One of the forbidden black rituals. Its said that within everyone there is some portion of light and darkness. That even in the most good and saintly of all individuals there are creeping dark thoughts, desires. Shames. This ritual allows Pennywise to invoke, and give form to the darkness within a persons heart and soul. The black cross stigmata on his left hand melts into an ink, and runs up his arm. Imprinting his arm with strange writings and markings that shift and move and change constantly. In this state, when Pennywise lands a strike with this arm. Rather than deal physical damage his hand enters the persons body in a semi ethereal state interacting with the darkness within the persons soul and dragging it to the surface.

After removing his arm. A black hole will be left on the persons body where the attack struck. From this hole a darkness will seep out and take form( Appearance custom and down to the person). This dark figure will be the representation of a persons inner most darkness. Thoughts, feelings, deeds. All brought to the surface. The figure will fight the victim of the ritual for supremacy over the body.
Effect: Creates dark soul clone of the opponent with identical attributes to fight against target.
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