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PostSubject: Open Quests   Sun Apr 25, 2010 4:15 pm

How to Sign Up
* Members can apply for OPEN or Permananet quests.
* Sign up for quests here
* It takes 24 hrs to claim an OPEN quest after applying for it.
* If other members signup for the same quest within the 24 hour period, members have to roll to see who wins it (highest # wins).
* You can't request a quest if you're in a quest.
* You can only apply for 1 quest per 24 hour waiting period.
* Failing to post in a quest for 3+ days (without excuse) allows other members to apply for it.
* Multiple members can work together on the same quest.
* Members may request a NPC mod to interact with them during a quest.

Quest WC Requirement: Quest Type
* Simple: 750 words
* Normal: 1,000 words
* Advanced: 2,000 words

--------------------------------------
Reoccurring - Permanent

" Enter the Kaisenseken: Battlerealm! " - Special
The kaisenseken is a special realm of battle where two characters will be charged with the task of taking each other out. This fight occurs in an alternative realm and does not affect the main storyline of the role-play. Because this battle is very different from normal fighting, the rewards for it are different as well. It's all or nothing. Two or more people are to go at it and finish a battle until only one is left standing. The winner receives all the profits of the battle (100% EXP credit from both character's WC) and the loser receives nothing. Death here does not mean death in the real world. Both characters will retain memory of the battle as a dream or deja vu. The battle grounds can look like any location on the site.
... Restriction: 48 hours w/o posting can result in a D/Q
... Location: Varies (any)
... Reward: Combined WC at EXP (winner only)

" Hallowed Ground "
Certain places become either blessed or tainted over time giving the presence of a unique power, which a person who lives there can tap into if they live there. Certain rituals and spells were developed to develop these sanctums rather then the centuries that it could take for a sanctum to develop naturally. The effect of having a sanctum is allows the master of the sanctum too have abilities within it that specific area. You have an area that you wish to draw influence from; embue it with your unique energy of blessings or cursings and start to become one with the land. How you do this is up to you.
... Restriction: can be done up to 5 times
... Location: Varies (any)
... Reward: Fighting in this area adds +1 star to all tech levels per quest completion (up to Perfected); area radius = 10 yards per quest completion

" Gimme That Discount! " - Simple
It's obvious that not everything you could possibly want is in the normal stores. You've shopped here and there, but no one carries the really specific thing you're looking for... at least no one legit. There are two very specialised merchants in both realms who are able to craft custom items. One (Masamune) is able to craft mystic weapon of olde and the other (Toot) is able to acquire rare spiritual or highly technical and advanced items. Normally you just seek out the merchant you require and make a custom order and a price will be set. But now, if you do a errand for them, they will give you a discounted credit towards your next purchse. The errand is normally transporting illegal goods, picking up stuff, or kidnapping someone. Do this, get your credit, request your item and make your purchase!
... Location: Varies (Past and Present Realm)
... Reward: +10% store discount credit per completion

" Critter Master " - Simple
You wander the forests of the present or past realms... The creatures found there are wild, dangerous and should probably be avoided. Still there are thrill seekers in this world! There is an off chance that you may be able to tame one of these animals and keep it as a pet. The ability to tame an animal depends on the personalities of the animal and the person trying to tame it. You may have to lull the savage beast or beat it into submission with your bare hands. Be careful! There is a chance, that after subduing an animal, it is faking being tamed to eat or hurt you (i.e. the taming fails); this is a 40/60 chance. You have to roll after completing the quest to confirm whether or not the taming worked and you get to keep the pet (perform a roll; category “trained”). If you roll a hit, you get to keep the animal. If you roll a miss, try again. Be careful with your knew pet, however. Once they’re dead, they’re dead for good, like normal personnel (unless revived).
... Restrictions: animal size = larger than a rat & smaller than an elephant, roll once per quest, if you fail the twice, the critter will have mercy on you and self tame on the third try
... Location: Forests (Past Realm)
... Reward: NPC Pet – beast personnel with average stats and 100% HP that have the same techniques as Min’gyon Yokai units.

" Remove the Burden " - Simple
Since the emergence of Power Brokers, magical and mystical powers have been exchanging at an increasingly high rate. There is a small group of Power Brokers that have the ability to extract an unwanted powers and implant a clear orb which is called RPX (Raw Potential). This clear orb replaces the power with the EXP and TEXP requirement of the power. Now, obviously nothing is free so it will require a price. Not all members of the RPX Group require coin, some will need a favor done for them. Complete the task and the Power Broker will relieve you of the unwanted ability.
... Location: Western Forests (Either Realm) or Lower Commons (Present Realm)
... Reward: Converts an unwanted ability/technique into the equivalent EXP and TEXP

" Poaching " - Simple
So you've noticed all the exotic wildlife floating around and you have dollar signs in your eyes. Well, there's a practical buffet of profitable creatures that reside in the primordial forest. Perhaps you might find an insect or a rare plant that secrets some chemical useful for research. Maybe you wish to acquire an exotic cub of some beast to adorn a rich man's menagerie. Maybe you just plain want to get primal on a baby seal and you plan to sell the bruised, bloody coat of the thing to some shady tanner. You don't need ethics; you just need a gun and a point of sale, so go out there and exploit!
... Location: Varies (Past Realm)
... Reward: WC = Shinny up to 5k

" Sentience " - Simple
Release the life spirit of your weapon. Many weapons have spirits associated with them that give them their own personality and appearance. This gives the weapon the ability to communicate with and present a non-physical spiritual form to its wielder. After harsh training with your weapon, you will be absorbed into the weapon’s inner plane. There you will have to battle and subdue your weapon, or come to an understanding in order to get it to obey you.
... Location: Varies
... Reward: Sentience – enables a weapon’s awareness and the ability to communicate with its wielder.

" Default Vary " - Simple
Some Kami spend so much time in their humanoid form or an Oni in its beast form that it becomes more natural for them to remain in that form. Ancient texts tell of a fruit tree hidden deep in the Forest that has a hanging purple fruit. Defeat the tree’s guardian and consume the fruit in whichever form you would like to be your starting form. This fruit will make whatever form you consume it in your default form.
... Location: Forest (B9)
... Reward: Vary On - Sets default form of the spirit to human or beast form. Does not affect attributes.

" The Soul Glow " - Simple
When you were loosed from your mortal binds, the deeds of your life condemned you to the underworld of Onitoshi. You were to be damned for all eternity, but you have seen the error in your ways or found yourself aligned to that which is good in the realms. Describe the events that led you to the light and embrace your new aura of radiance.
... Requires: 5000 EXP and 5 TEXP
... Location: Varies
... Reward: Changes Spirit's class from Onikonjou to Kamikonjou

" Corrupted Spirit " - Simple
They made you to be a guardian of the mortals and you carried out your duties faithfully. They asked you to use love and embrace peace while the world continued to dive into chaos and darkness. Everything was fine until the agent of darkness seduced you from the light and you feel from grace. Embrace your new darker nature and strike fear into the weak!
... Requires: 5000 EXP and 5 TEXP
... Location: Varies
... Reward: Changes Spirit's class from Kamikonjou to Onikonjou

“ Healing Spree ” - Normal
There is a skilled sage who lives in a small village. He is very skilled as a healer, but has no battle experience to grow on. Meet this sage and he will mention to you how he wishes that he had battle experience for personal growth. Take him up on that offer. Take the sage into battle with you against a group of merciless bandits or wild animals. Allow him to witness you killing at least 20 of these fiends and he will reward you with his omni presence from time to time when you’re in trouble.
... Location: Varies (Past Realm)
... Reward: HP Sage – verbally summon the sage to appear to your side to refresh you a value of 50% of your MAX HP to your current HP before he vanishes. Good for one use per IRL week.

“ Hunter of the Griffin “ - Normal
Travel to the forest hut of The Dark Smith’s Apprentice, the same one who performs weapon bonding for a fee. He tried his hand at making accessories but isn’t pleased with his results, what he is going to throw away will be your gain, but not for free. The charm he made is supposed to increase the effectiveness of a person’s techniques but it’s not powerful enough. He needs the blood of a griffin, for some odd reason, in order to complete it. Go out and find a griffin and take it down. It won’t be easy as the yokai variant will have Strong attributes with either strength or defense being Ascended. Kill him, take his blood to the Dark Smith’s Apprentice who will complete the charm and let you have it for helping out with his experiment.
... Restriction: Can be done once per package
... Location: The Deep, Western Forest (Present Realm)
... Reward: Reedo Charm - allows techniques in an assigned package to be rolled twice allowing the user to choose the highest or optimal roll.

“ Beat, Don’t Feed, the Trolls “ - Normal
Visit the Dark Smith’s Apprentice once more. He will be waiting on you with a job. Recently forest trolls have been harassing his pet Chimera “Fluffy.” The trolls aren’t enough to hurt the Chimera, but they come in, bug the shit out of it and then run off before the Chimera can do them harm. It seems as if they’re doing it just to get a rise out of the beast; no worries, that’s why you’re here. Hide your presence and wait for the trolls to come out and them ambush them. They will try to flame you with fire magic and flee, but kill them all without mercy and the Dark Smith’s Apprentice will remember he has a way to power up your Reedo Charm. Give it to him and he will increase its effectiveness… with the blood of trolls.
... Requires: Reedo Charm
... Restriction: Can be done once per package
... Location: The Deep, Western Forest (Present Realm)
... Reward: Enhanced Reedo Charm - allows techniques in an assigned package to be rolled thrice allowing the user to choose the highest or optimal value.

“ Desert Enlivening “ - Normal
The desert is a harsh place. Aside from the merciless sun, there is a bountiful supply of small but deadly threats lurking here and there. The magic users of the desert have adapted a skill over the years that help them with dealing with multiple small but deadly threats without having to use over the top, destructive magic. Journey to the Southern Wastelands and visit the Desert City; learn about this ability that is used among magic users and get a tip about a teacher of this technique. Hermis, as he will be called, can be found in a desert cave about five miles from the city. Go to him and learn this skill that refunds stamina back from performing low level magic techniques consecutively over time.
... Location: The Southern Wastelands
... Reward: Groove Refresh (passive) - 10 STA is replenished automatically after performing 3 magical attacks of strength Strong or lesser.

“ Finding a Broker, Transferring a Bond “ - Advanced
You have a technique that’s all your own that you want to teach to someone else. You’ll find that it’s not easy teaching your techniques to another person. Either way, it’s possible, but it takes forever and has its various draw backs; use the shortcut. Not only is the wandering ninja known as Shayde a ridiculously strong fighter, but he is also a power broker. Seek out the one known as Shayde. He will be well equipped, dressed in shinobi’s attire with an elastic lower face covering, a long scar along his right eye, a straighten edge sword on his back and a trailing black sash. On meeting you and your student, he will ask you to assist him in a bounty that he is seeking. He’ll be looking for a large beast with a body molded in crystal with oni horns on its head. Help him locate, defeat, and hogtie this fiend and deliver it to the sacred hunters. Afterwards, he will reward you and you pupil by offering to transfer a power from the teacher to the student. This is done in a dim room at night with both master and student fully nude. At the end of the ceremony, the student will have spiritually gained an ability of their master. He will only perform this one time, but help him with future bounties and this process (and quest) can be repeated.
... Location: Ni'Dalis, Western Forests (Present Realm)
... Reward: Correlation of Discipleship – copies 1 novice version of the teacher’s technique to a target student character without taking up one of that student’s custom slot.

December Exclusive

" Spellfire - Antanaklo! " - Normal
Ancient scrolls speak of monsters from Onitoshi that are immune to magic. Every spell caste on them did nothing but seem to give them energy. These monsters used a magical power that released a silver flame and are known as the Spellfire. The Spellfire follow whoever has bested it's master. Recently a Spellfire has come into the mortal realm controlled by a demonic master. The Demon who controls the Spellfire known as Antanaklo can be found in the western forests. He excels in demonic arts. Locate and kill the demon who controls the Spellfire and drink of it's blood to gain it's ability.
... Location: Western Forests (Past or Present Realm)
... Reward: Spellfire - summons a Spellfire for a period of time (invokes a mode @ Mastered) that can absorb the energy from an attack spell and redirect it at full strength. Good for one use per IRL week.
... STATUS: Claimed (Rekoa)

" Spellfire - Apokathisto! " - Normal
Ancient scrolls speak from monsters of Onitoshi that are immune to magic. Every spell caste on them did nothing but seem to give them energy. These monsters used a magical power that released a silver flame and are known as the Spellfire. The Spellfire follow whoever has bested it's master. Recently a Spellfire has come into the mortal realm controlled by a demonic master. The Demon who controls the Spellfire known as Apokathisto can be found on the eastern coastal shores. Locate and kill the demon who controls the Spellfire and drink of it's blood to gain it's ability.
... Location: Eastern Coast (Past or Present Realm)
... Reward: Spellfire - summons a Spellfire for a period of time (invokes a mode @ Mastered) that can absorb the energy from an attack spell and convert it to STA for its master at a rate of 5% per level of damage (i.e. 25% for a Destructive level attack). This does not allow you to increase your stamina beyond it's maximum. Good for one use per IRL week.
... STATUS: Started (Ero)

" Damned Fangirls " - Normal
Lately the vampire genre has changed. And whether you are a hardcore monster movie buff. Or someone who likes this change. You won't be surprised about the rumours that have come along with it. A lot of authors lately have been releasing romantic vampire novels. Painting the blood sucking fiends as mysterious, enigmatic. And of course far better in bed than any regular guy. Usually things like this are harmless. But when one particular novelist. ( Whos name shall not be mentioned ) released one particular book ( see previous) things got really out of hand. Fangirls of this book have been looking all around the city for vampires to be their Edw- lovers.
Of course, you know the truth of the blood hungry Vaspire. Its time to grab your wooden stake and garlic ( along with your book burning kit) and save these stupid. Stupid girls. Before its too late.
... Location: Gothstone
... Reward: St Daniel's Cross - item is able to radiate a flash of light that mimics pure sunlight and adversely affects vaspires (+Stun, adds Daylight effect if opponent is a Vaspire).
... STATUS: OPEN

" Tourney Training " - Normal
A glory proving... a tourney! Things like this are regularly heard of. You know the old story. Peasant joins the tournament. Fights his way to the finals becomes a hero? Yeah that doesn't actually happen in real life. If you want to get into the tournament then your going to have to train hard and get your ass a sponsor. There's a local merchant who's willing to impart upon you his sponsorship. However there are others also looking for this chance. Train yourself up and he will pit you against opponents. Prove in spars against opponents that you are the choice candidate.
... Location: Past Realm
... Rewards: Mark of Sponsorship - 5% discount in old realm shops
... STATUS: COMPLETED (Seiki)

"Round 1" - Simple
So tiger. You ready to rock? You got yourself sponsored. Now your in the actual competition. Days come for you to show what your made of. Round one is against an axe wielding opponent. Big. Tough. Strong as hell. But dumb as a stump. Take advantage of that and claim victory.
... Requires Tourney Training
... Location: Past Realm
... Rewards: Axe of Grinding - a large axe that is easily capable of dealing out harsh blows. Rather heavy though. + 1 strength when used -1 speed. Pawnable for 3,000 Shinny.
... STATUS: COMPLETED (Seiki)

" Round 2 " - Simple
So tiger. You ready to rock? You got yourself sponsored. Now your in the actual competition. Days come for you to show what your made of. Round two is a slender opponent. Looks like some sort of ninja. And no I don't mean the gay orange jump suit ninja. This guy is the bad ass star throwing stealth assassin. With a pirates head in one hand and a shurikin in another. He's ready to lay the beat down.
... Requires Round 1
... Location: Past Realm
... Rewards: Ninja Headband - surprisingly absorbent & washes in all cycles. It gives stamina recovery +5% when resting.
... STATUS: COMPLETED (Seiki)

" Round 3 " - Simple
So tiger. You ready to rock? You got yourself sponsored. Now your in the actual competition. Days come for you to show what your made of. Round Three, hmm this one seems slightly unfair. A blind samurai...this is gonna be too easy...right?....right?...
... Requires Round 2
... Location: Past Realm
... Rewards: Band of Sensing - increases senses and sensing techniques by +10ft.
... STATUS: OPEN

" Growlancer " - Normal
Lost for ages is the ancient and powerful weapon known only as the Growlancer. This rings forged by an ancient master is able to form into whatever weaponry that it absorbs. Unlike other weapons, a growlancer ring cannot be destroyed. Seek the Western Forest for an entrance into an entombed ruins. Find the lair of the ancient master who forged the ring and defeat the ancient guadian. The ring will be revealed. Should it accept you, the weapon will take the from of the desired weapon.
... Location: Western Forests
... Reward: Growlancer - a ring that is able to absorb a weapon, increase its density (by 5), and transform into its likeness after absorption. If a summoned weapon is broken it will revert back to the ring. Absorbed weapons are able to take on non effect cosmetic changes after being absorbed.
... STATUS: COMPLETED (Leonhardt)

" Itsumo Issho Ni 1 " - Normal
You and your partner have been building a relationship for sometime. Eventually you seek to strengthen the bond or it happens over time. Either way you will be tested by the sage in the forest. A test of endurance where you will fight monster after monster, it will only end once a great sacrifice is made. Only then will he know that your bond for each other is true and reward you.
... Location: Varies
... Reward: Itsumo (passive) - this ability gives partners insight so that they can locate one another and sense each other's STA and HP changes.
... STATUS: OPEN
- COMPLETED - Keeto / Kyouko

" Itsumo Issho Ni 2 " - Normal
A bond between partners is a special thing. A thing like that can be admirable. There is this odd little cherub spirit that looks around for partners who have such a strong bond. Share in a battle or dramatic experience, make a good story, one filled with the whole theme of bond and friendship and the cherub will fall in love with you both.
... Location: Varies
... Reward: Issho - this gives you and those you've done this quest with the ability to call upon a unique cherub spirit to teleport you to your partner/allies.
... STATUS: OPEN

" Itsumo Issho Ni 3 "
When you fight with someone or a group for so long, you start to take on their traits. There is a spirit of brother hood that is trapped deep within a cavern in the desert. It is trapped behind a cursed stone that must be broken. In order to get there, you must go through a dangerous cavern into a unique realm. Find the alter jailing the spirit and free it. It will give you and your partner (or party) a new ability.
... Location: Desert
... Reward: Ni - this allows the user's to share senses, meaning that one will be able to use the fives senses of another in the group and vice versa.
... STATUS: COMPLETED (Leonhardt)

" The Siren's Song " - Normal
There have been strange disappearances in the village of Tara Mura. Several men have gone missing, ranging in age from seventeen to thirty. They go missing somewhere near the sea. Nobody has been able to figure out what has been happening. Find the cause of the disappearances, solve the mystery, and eliminate the cause. The villagers suspect pirates, though a few in the village believe it's the curse of Kyuuden Asahina the mysterious castle on an island not far off shore. The cursed castle is said to only come out on certain nights and its location changes. Come across it, interact with the power thirsty siren locked there and claim her spirit and technique.
... Location: Tara Mura (Past Realm)
... Reward: Tausha's Song (novice) - the spirit of the siren manifests from within your body and sings her song, allowing you to influence those who hear it through her. The bind on the influence is Fierce, but weakens by 1 level each time it's used on a target until it's Weak. The influence lasts for 1 post per level.
... Status: CLAIMED (Shiori)

" Mercenary Attack! " - Normal
A strange amount of crazed humans have been seen in the deserts. It seems that some sort of disease has been taking them over, and without a stop, it may spread to Shima or Hejar. It is rumored that being scratched or bitten will transfer this disease to you. The two cities are commissioning warriors to deal with the problem, be it one or many in groups to take out what seem to be the wandering dead.
... Location: Varies (Past Realm)
... Reward: 1500 shinny
... STATUS: OPEN
- Mukhya (Claimed)

" Breach! " - Normal
Since destruction has been brought to the city, spirits of all kinds have been trying to get back into the city. Death draws those that love it, yes? As destruction draws those that would cause more. Division 12 can't be everywhere at once, so help out. Destroy these spirits before they cause even more damage to the city!
... Location: Gothstone (Future Realm)
... Reward: $1500, x1.15 EXP
... STATUS: OPEN

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Last edited by ShinTre_Admin on Tue Jan 04, 2011 11:07 am; edited 32 times in total
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PostSubject: Re: Open Quests   Mon May 10, 2010 4:39 pm

Shin: The Oni to Kami and Kami to Oni quests are currently missing and those were approved in late April and posted on the Quest Suggestion board as instructed. Also, Slayer of Men isn't open, Mukhya has that one.
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PostSubject: Re: Open Quests   Mon May 10, 2010 6:36 pm

Claiming Dark Bonding For Mukesh
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PostSubject: Re: Open Quests   Mon May 10, 2010 7:07 pm

You don't have to claim the Reoccurring Quests. You just do em. Very Happy
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PostSubject: Re: Open Quests   Sun May 16, 2010 7:01 pm

Slayer of Men Complete by Mukhya


Last edited by Psi Prince on Sun May 16, 2010 7:03 pm; edited 1 time in total
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PostSubject: Re: Open Quests   Sun May 16, 2010 7:03 pm

Claiming Lovers Fight for Mukhya.
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PostSubject: Re: Open Quests   Mon May 17, 2010 3:34 pm

wanna post when you finish these?

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PostSubject: Re: Open Quests   Mon May 17, 2010 3:34 pm

lol, nvm, disregard that xD

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PostSubject: Re: Open Quests   Mon May 17, 2010 9:20 pm

LMAO! Woooow... lay off that stuff so early in the morning, chief.

Starting Lovers' Fight for Mukhya.
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PostSubject: Re: Open Quests   Sun May 23, 2010 3:48 am

Lovers' Fight Completed by Mukhya.
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PostSubject: Re: Open Quests   Sun May 23, 2010 3:49 am

Claiming Pirates Ho! for Mukhya.
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PostSubject: Re: Open Quests   Tue Jun 08, 2010 2:31 am

Umm... Shin or Kyro or whoever can update this page... any plans on updating the quests to show which ones have already been finished?
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PostSubject: Re: Open Quests   Tue Jun 08, 2010 10:45 am

daym! it's june already? which quests have been finished? >.>

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PostSubject: Re: Open Quests   Tue Jun 08, 2010 4:03 pm

All the ones that I did and posted on here are done. Also, unless you have new quests to post up, just use this board instead of making a new board. Then if you get new approved quests to add in, add those for July or in Mid-June.
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PostSubject: Re: Open Quests   Sat Jun 12, 2010 2:56 am

Claiming New Recipe
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PostSubject: Re: Open Quests   Mon Jun 14, 2010 12:09 am

Claiming Silencer for Valkrist.
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PostSubject: Re: Open Quests   Mon Jun 14, 2010 1:50 am

Completed Pirates Ho! with Valkrist.
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PostSubject: Re: Open Quests   Mon Jun 14, 2010 1:53 am

Claiming Magic Water for Mukhya
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PostSubject: Re: Open Quests   Thu Jun 17, 2010 7:21 pm

Kyoso no Oni for Shiori
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PostSubject: Re: Open Quests   Tue Jun 22, 2010 10:44 pm

Completed Silencer.
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PostSubject: Re: Open Quests   Fri Jul 02, 2010 12:23 pm

Claiming Kidnapped- Good side for Rei [maybe Mukesh can come with if he gets on in time <_<]
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PostSubject: Re: Open Quests   Fri Jul 02, 2010 7:46 pm

Claiming Kidnapped too.
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PostSubject: Re: Open Quests   Sat Jul 03, 2010 5:29 am

Completed Magic Water - Mukhya
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PostSubject: Re: Open Quests   Sat Jul 03, 2010 5:30 am

Claiming Kidnapped for Mukhya Twisted Evil
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PostSubject: Re: Open Quests   Sat Jul 03, 2010 4:33 pm

Since multiple people are claiming it, you can do kidnapping together or roll for it.

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PostSubject: Re: Open Quests   Sat Jul 03, 2010 6:27 pm

Since Rei wants the Good Side, this can actually work out very well... my original plan can work to accommodate you being the hero and completing the good side of the quest.

So basically it'll go like this...

Krodha is gonna be heading to Hejar to speak with Malloc about new work. Malloc having worked with Krodha before tells him about a plan that he has to kidnap the Princess... Krodha tells him that he has someone who can assist with such a plan. They go over details, Krodha contacts Valkrist and Valkrist and some random goons kidnap her.

As per the plan between Malloc and Krodha, once the Princess is discovered to be missing, the call to arms goes out. Rei answers this call to "establish rapport between Domenance and Hejar" and Malloc introduces Krodha and Rei to the Captain of the Royal Guard, Fazeem. Fazeem issues the order and maybe brief appearance by the Sultan for that whole find my daughter or if you show up again in Hejar, I'll kill you.

Krodha and Rei leave to hunt down the Princess following a lead provided by Malloc. When we finally catch up to where the slavers are located to make the trade, we have some fun. Rescue the damsel. Krodha gives Rei the credit for being the real hero when we return to Hejar and Hejar improves relations with both Domenance and Mandira and everyone comes away happy.

Simple yet elaborate and everyone wins... I've had this plan thought up for weeks now. ^_^
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PostSubject: Re: Open Quests   Mon Jul 05, 2010 2:20 pm

Starting Kidnapped Quest - Mukhya + Valkrist + Rei
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PostSubject: Re: Open Quests   Wed Jul 21, 2010 1:17 pm

new quests posted

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PostSubject: Re: Open Quests   Sat Jul 24, 2010 12:35 pm

Claiming "Itsumo Issho Ni 1" for Keeto. (Blue's tagging along.)
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PostSubject: Re: Open Quests   Mon Jul 26, 2010 6:52 pm

Well, for lack of really any other quests I could realistically do, applying Haruto for Oracle of Blood.
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PostSubject: Re: Open Quests   Tue Jul 27, 2010 8:07 pm

Waited the 24 hours; claiming now! Muwahah.
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PostSubject: Re: Open Quests   Thu Jul 29, 2010 7:36 am

Completed Itsumo Issho Ni 1 with Kyouko [Blue].
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PostSubject: Re: Open Quests   Wed Sep 01, 2010 12:10 am

Kidnapping Completed:
Bad: Mukhya & Valkrist
Good: Rei & Mukhya
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PostSubject: Re: Open Quests   Wed Sep 01, 2010 12:12 am

Claiming Oracle of Blood for Mukhya
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PostSubject: Re: Open Quests   Fri Sep 03, 2010 3:32 am

Sweet! Claimed Oracle of Blood!
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PostSubject: Re: Open Quests   Mon Sep 13, 2010 8:51 pm

Oracle of Blood - Complete
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PostSubject: Re: Open Quests   Mon Sep 13, 2010 8:54 pm

Claiming Mercenary Attack


Last edited by Psi Prince on Wed Sep 15, 2010 12:30 am; edited 1 time in total
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PostSubject: Re: Open Quests   Tue Sep 14, 2010 10:55 am

updated

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PostSubject: Re: Open Quests   Thu Sep 16, 2010 6:41 am

Mercenary Attack (Shima) Claimed by Mukhya
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PostSubject: Re: Open Quests   Thu Sep 16, 2010 10:14 am

updizzled

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PostSubject: Re: Open Quests   Thu Sep 16, 2010 6:37 pm

Claiming Itsumo Issho Ni 3 for Kaza!
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PostSubject: Re: Open Quests   Mon Sep 20, 2010 9:39 am

updizzled

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PostSubject: Re: Open Quests   Wed Oct 13, 2010 11:18 am

Claiming Terrifying Tigers for Shiori and Pennywise
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PostSubject: Re: Open Quests   Wed Oct 13, 2010 11:57 am

Claiming "The Perfect Bust"
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PostSubject: Re: Open Quests   Wed Oct 13, 2010 12:48 pm

b/c multiple ppl've come to me expressing they want the bust, i'm changin TPB into a permanent quest

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PostSubject: Re: Open Quests   Wed Oct 13, 2010 12:49 pm

gimme discount quest can be done only once a week now

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PostSubject: Re: Open Quests   Mon Oct 18, 2010 10:19 am

Starting Tigers
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PostSubject: Re: Open Quests   Mon Oct 18, 2010 10:47 am

updated

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PostSubject: Re: Open Quests   Mon Oct 18, 2010 9:39 pm

Quick thing. Shiori and Penny are doing the tiger quest
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PostSubject: Re: Open Quests   Mon Oct 18, 2010 9:51 pm

Corrected.

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