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discussion for thought Empty
PostSubject: discussion for thought   discussion for thought EmptyTue Feb 01, 2011 4:41 pm

yo, i'm doin some thinkin here. i want as much input in this as I can get. topic one:

the current rolls cover magic attacks, melee attacks, mode, status effects, projectiles/accuracy and hit or miss
has anyone found any techs that aren't covered by this?

"One man must not block another man's cock; he must guide it." - Kiun
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