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 Saga OOC: Beginning of the End

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PostSubject: Saga OOC: Beginning of the End   Sun Mar 13, 2011 9:05 pm

First topic message reminder :

Figured, I would get this out of the way now. Just in case people have any questions, comments, concerns, disputes and such. This is where you voice them to keep the saga flowing.

@Shin: Since all 3 of us are floating up in the sky observing the situation, please remember to describe what we see when we look at the army and the fortress. Thank you.
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PostSubject: Re: Saga OOC: Beginning of the End   Tue Apr 12, 2011 5:52 pm

Yeah... uh huh.
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PostSubject: Re: Saga OOC: Beginning of the End   Tue Apr 12, 2011 8:26 pm

Hey, be nice to Jazzie.
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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 9:34 am

um... kaz, you STILL gotta meteor headin for u and kyro, you aint answer the div on what they wanna do bout the mystic aminals
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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 9:46 am

oh yeah, the blessing lets ppl go into heaven w/o being hurt too o.o might as well thro that in there

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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 12:55 pm

I was wondering about that and yeah, about to try and post now... not exactly sure where a meteor comes from in heaven, but ok.
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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 1:03 pm

a blessing from shin
be ye blessed!
it was something that fell from dem o.o

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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 1:44 pm

Hey, hop on work "chat"... need to talk to u about ur text. Oh and I posted... I'm about to try and kill him, but I REALLY wish I had the damn martial arts package already! Sad That would make this so much more fun!
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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 2:53 pm

you can come @ it w/o MA. everything'll just be sub novice so it'll look like ur doin the "slapping hands" and "windmill" attacks over and over

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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 7:32 pm

Are we not using the Shinpc system against Pillars?

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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 7:47 pm

i dont get that system
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PostSubject: Re: Saga OOC: Beginning of the End   Wed Apr 13, 2011 8:57 pm

You attack, then you post your current attributes and roll 1-100 for each attack you did.

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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 9:51 am

*sigh* ppl dun follow directions
ty kyro
i guess those other two are a lil slow >.>
N E ways, rollin for 1) kaz (ascended) and 2) ash (strong) since they both did 1 attack each
(if i got your attributes wrong, it's b/c you didn't list them or roll for yourselves, so it's your own fault)

second roll will be my counter roll for the pillars (supreme in elder mode)

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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 9:51 am

The member 'ShinTre_Admin' has done the following action : Roll!

#1 'One Hundred Roll' : 48, 12

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#2 'One Hundred Roll' : 3, 54
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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 9:57 am

multiplier vs kaz = 1.5 x 1 = 1.5
multiplier vs ash = 1.5 x 2 = 3

kaz (48) vs Marcos (3x1.5=4.5) = kaz favor
ash (12) vs TL (54x3=162) = tl's favor

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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 12:17 pm

1) Ty b/c I forgot by the time I finally got home.
2) I didn't see the point in using it since I only did one attack, so it didn't seem necessary.
3) My stats are actually Supreme+ (Unwetting Rayne + Enhance + Token) for this next turn then down to Supreme (Unwetting Rayne only lasts for 2 turns -_-) against Marcos.
4) I guess I'll attack more in my posts or something...
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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 12:51 pm

after doin that tho, i realized there's no real reason for yall to roll... i can just roll everything myself xD

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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 3:04 pm

I love this whole ascended stats vs shin thing.
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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 3:37 pm

lol, oh ya, that's right

testing something

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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 3:37 pm

The member 'ShinTre_Admin' has done the following action : Roll!

'% Dice' :
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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 6:28 pm

Umm... wtf? Where did my rolls go? Or not go for that matter? Also, why are posts showing up in EST...
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PostSubject: Re: Saga OOC: Beginning of the End   Thu Apr 14, 2011 8:06 pm

Re roll; no brainer.

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 10:01 am

ash (1:1.5) - 2 rolls @ ascended (roll 1)
psy (1:1) - 3 rolls @ supreme (roll 2)

TL (roll 3)
Marcos (roll 4)

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 10:01 am

The member 'ShinTre_Admin' has done the following action : Roll!

#1 'One Hundred Roll' : 90, 81

--------------------------------

#2 'One Hundred Roll' : 48, 14, 52

--------------------------------

#3 'One Hundred Roll' : 26, 12

--------------------------------

#4 'One Hundred Roll' : 92, 82, 70
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 10:05 am

sanz vs tl
ash (1:1.5) - 2 rolls @ ascended (roll 1)
TL (roll 3)
#1 'One Hundred Roll' : 90, 81
#3 'One Hundred Roll' : 26(39), 12(18)
* translation: sanzon's attacks have priority

muk vs mar
psy (1:1) - 3 rolls @ supreme (roll 2)
Marcos (roll 4)
#2 'One Hundred Roll' : 48, 14, 52
#4 'One Hundred Roll' : 92, 82, 70
* translation: marcos defense has priority

summary - sucks to be kaz!

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 12:58 pm

I'm at Supreme+ btw. Strong + Unwetting + Enhance (actually does an Omega 2 on Enhance double the buff and the duration?) + Token = 6 = Supreme+

Also, wow... that is EXACTLY what I told you last night would happen and why I don't like that system. All 3 of the powers are at Perfected and he's in the process of attacking, yet b/c of something that has nothing to do with the current setting/state of the RP, he would by default be more inclined to defend.

Seriously, having something interrupted or fail b/c "it's Shin and that probably interrupted some storyline plans" is one thing and I've come to pretty much accept that, but as I told you, this creates an unnecessary annoyance for the member.
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 12:59 pm

I dont understand the purpose of it..
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:10 pm

I never had a problem with the old system either, but it's meant to expedite things for Shin.
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:13 pm

muuhuuhahaha
yup means i don't even have to think about anything!
speeds my posting time by 24.5%!

u mad bruh?

ya, u mad.

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:15 pm

wait, so if you dont have to think, doesnt that mean you will naturally act irrationally when posting?
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:17 pm

but nah, actually this is supposed to help yall
yall fought shinpcs like the pillars before
certain stuff won't work on them
that's why ppl wanna see bios b/c shinpcs are seen as overpowered
like w/kaz, i could just reflect all his shit and make a custom on the fly for it (the skewed perception)
this way there's no debate over whether i'm being too aggressive a GM
i just go by w/e the site tells me to go by based on this system
like i said, it's not something i'd use in members v members
but i'm testing it out in THIS saga to see how i like it and if i'll use it in the future

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:24 pm

Mhmm if you were being to abusive a GM. I'd come and kick your arse personally ^..^
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:25 pm

xD i get tired of kaz whining "shin's being mean to me b/c I'm me"
not only is it true
but it's annoying

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:25 pm

UNTRUE!
my bad
wrong wording

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:29 pm

Now that you have explained it, its a solid concept for working on most levels. Give it a few weeks for teh 3 of us to break it.
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 1:32 pm

The dice came out that way, and it was fair. I understand Kaz's frustration since there isn't really a named system for stats past Supreme. are the eldar forms at a +6? maybe a +8? That kinda thing is important to know as well.

and shouldnt you be making a saga post now that everyones posted?
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 3:10 pm

hmm... actually i think elder mode is supreme
so demons are like average > strong > nothing > supreme
so elder mode would give a +2
I wouldn't give it a +4, that's just crazy
hell, i should probably have it a ascended but i gotta keep up w/unlimited member double boost inflation xD

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 3:21 pm

Nah, you said it right the first time, but I at least knew why it was happening. With this, there's no basis imo except, a "fair" system that cannot take the factors of the situation into account said so. Honestly, that's more far more BS to me than "B/c Shin said so." I'm not even surprised that it happened to me b/c I technically jinxed myself last night when I told you that it would.
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 3:24 pm

ya i feel you
but to tell you the truth, i just did what i was originally gonna do n e ways
it wasn't like the tech you just did was gonna auto hit
i was originally gonna have marcos godspeed/move and attack from the side to go w/the initial attack since he wouldn't just do one attack and stand there in the way i'd have him battle
but i was limited b/c he did a destructive attack so I couldn't do another attack so i deleted that part about him moving and ran w/just the first attack.
they kno by now that 1 dest. attack aint gonna take you guys out...
so ya, he was still gonna move ne ways
(unless you rolled a hit that would have made me take the hit)
b/c he wouldn't have been there when u attacked & b/c you shouldn't be able to see thro a horde of rushing demons even w/jugg
so ya if someone's not where you project ur magic, the effect won't hit em
so it's not really that big of a deal for this post

i think i spoke to you about status effects before
they look like auto hits so long as you roll it working but they're really not

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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 5:26 pm

Psh... like that's the one I'm annoyed about... *taps the temple* He was not gonna escape my MIND!!!

"Get out of my mind, Mukhya!! AWWWWWW!!!" *Marcos reverts to normal and sucks his thumbs rocking back and forth in a ball!*

But moving wouldn't have helped him, since I'm looking at him and as far as I know (please correct if wrong), status effects don't really move with you, you just have to stay focused on the target. I thought that was kinda the gist with Psyre vs Rayje and Ai'des on the arrival. Plus, Mukhya is faster than Marcos + has perfected Speed of Syte, Kankaku, and Tracking so him moving or the demons being there shouldn't have helped him anyway since I didn't need to see him, I could feel him... like on the inside.

But meh... I simply don't see the necessity. You only post once a day ANYWAY! Gosh... so lazy! I swear!
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PostSubject: Re: Saga OOC: Beginning of the End   Fri Apr 15, 2011 6:51 pm

Retarded.

Disclaimer: if this doesn't apply to you, do not take offense to it.

I would like to agree with those who state that this new rolling system versus Shinpcs is, in fact, pointless and express my opinion that it unnecessary and ‘dumb.’ Why? Because it’s Shin’s site. Unlike other sites there is no confusion on just who the Manager is. There is no convoluted hierarchy between managers. Here, what Shin says goes and it’s worked fine up until this point.

This is an enabling tool for the members; it stifles their creativity because they are unable to cope with the limitations of their character. We all want to look cool; that’s fine, but… realistically in fantasy, we have members who are less than ten years old IC in their character development attempting to fight against legendary demons who are supposed to be Very Strong for all intensive purposes. They’ve managed to become strong, stay alive and be bad ass for centuries to the point where the god of hell would hand pick them for his goals. To put this into perspective, whereas Mukhya can learn 13 packages in the span of 4 years IC, let’s be generous and multiply that by 5 and guess how battle ready a pillar should be, especially for a big event like… I don’t know… doomsday… in like… Heaven.

My earlier request was misunderstood.

I didn’t promote wanting to see Pillar bio’s to see how weak they are; I wanted to see so that everything they do could be justified. For example, after fighting against someone who obviously only uses physical attacks and lightning, it would seem very feasible for The Leviathan to have gained an Elementz mode or some type of way to nullify lighting through his ice by now. Keep in mind, Pillars have been around for a while, so they’ve probably been in a variety of battles before, granted they have no actual back story. Pillars should have all of the defense and movement package techniques by default, they should have sensing as to not be caught off guard (something that could get you killed easily), they should have barrier techs that are used on a semi constant basis, they should have multiply affinities (Seiki has 3), they should be a lot stronger than they currently are and Shin shouldn’t reduce the effectiveness of their characters to make their defeat more accessible to members. Next thing you know, members are going to want to be able to actually -hurt- Dem one on one; The Watchers will be next on the list.

That’s what this is all about. The site has a tech to counter every tech and I believe that’s where strategy and collaboration comes into play. Shin, I don’t think you should have to justify your actions IC or even pay attention when someone says that your NPCs are overpowered. You’re the one who came up with the content for the site, so obviously you have a better grasp of the site’s mechanics than members (even senior members) would. Obviously the members don’t have a grasp of things if they are self combining multiple techniques into one attack (not just the Double KP, but the Telekinetics x2 as well) and not expressing the techniques and drains they are using.

Which brings me to:

Quote :
But moving wouldn't have helped him, since I'm looking at him and as far as I know (please correct if wrong) , status effects don't really move with you, you just have to stay focused on the target. I thought that was kinda the gist with Psyre vs Rayje and Ai'des on the arrival. Plus, Mukhya is faster than Marcos + has perfected Speed of Syte, Kankaku, and Tracking so him moving or the demons being there shouldn't have helped him anyway since I didn't need to see him, I could feel him... like on the inside.
Okay, I will; I never pass up this chance.

If it’s described that hundreds of demons are coming out of an alchemy circle that is between you and a target, then it would be safe to assume that vision is hindered even if you get lucky and the circle itself is transparent. You, who have juggernaut at -Novice-, should not even be able to use the technique as often as you do. Yes, I -have- noticed that you’ve not been rolling for the use of that particular technique lately. Why? Because if you do roll for it and it fails, Mukhya won’t look as gully as you want him to. He’ll be screaming like a little bitch in pain because pain hurts without Juggernaut. You still have to train passive techs for a reason. This ‘cheating’ is what enabled the completion of the entire attack that you -thought- to be so assured and grand. That’s aside from the fact that this allows you to shrug off one attack per level; though it seems a loop hole of sorts, hundreds of rushing soldiers doesn’t seem like one attack and Mukhya isn’t strong enough to withstand that on paper IMO. To further illustrate this, though you may be right about staying focused on the target in order to connect a status technique, you never once state that you are using the techniques that you mention (edit: Juggernaut’s usages wasn’t mentioned either). As you will remember with Themeless, if you don’t say that you’re using a tech, you’re not using that technique. On top of not stating using the techniques, you’re neither taking the reduction in stamina nor rolling for their success (granted the techniques are perfected). These minor breaches of site protocol assist in elevating character perceptions to the point where it decreases the ‘pure’ strength and value of site NPCs. So if we break the rules, it would make sense that the site does as well simply to keep up.

Certain site NPCs -should- be hard to beat to the point where it may take more than 1 member to take it out, or you might not be able to take it out with the first thought that comes to mind. Even though thinking might hurt and take a while, it seems it should be the prerequisite for when you attack a Shinpc. It shouldn't discourage, but encourage. I don’t see members knocking down a Pillar with the first thing that comes to mind or some gimmick technique that is supposed to cripple a demigod.

That’s just my opinion of what I’ve been witnessing lately. I’ve already spoken to Ashurei about my thoughts and have come to an understanding with him. This particular wall is for the general populace. I think Shin has been too kind with allowing members to get away with things, but that’s just me.

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PostSubject: Re: Saga OOC: Beginning of the End   Sat Apr 16, 2011 3:42 am

That's a lot to read... could u... ya kno, summarize all that?
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PostSubject: Re: Saga OOC: Beginning of the End   Sat Apr 16, 2011 5:09 am

*looks up from newspaper*

Short of it. Stop complaining. Shinpcs should be hard to beat. Roll for all techniques against said npcs. And make sure you take away stamina ( something I just realised I've been forgetting to do >_> although admittedly it is my first combat situation *waves white flag*)
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PostSubject: Re: Saga OOC: Beginning of the End   Sun Apr 17, 2011 7:10 pm

Thank you, Penny.

@Kyro: Kiss my a$$. That will be all.

EDIT:
Shin - Onitoshi was hit by a meteor. ^_^ Apparently you missed that part.
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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 3:44 am

Rolling for my last post... again. -_-

Attributes
Base = Supreme+ (Strong + Token + Omega Enhance)
MOV (Krodha Transa) & DEX (Acrobatics) = Supreme++
Advantage = +1 over Marcos

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1) Spirit - Seal (is this considered a 5 pt spell?)
2) Spirit - Radiant Rejection (3)
3) Psyche - Telekinesis (1)
4) Spirit Half Moon Strikes (1)
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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 3:44 am

The member 'Psi Prince' has done the following action : Roll!

#1 '[ ! Lvl ] Perfected' :


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#2 '[ ! Lvl ] Perfected' :


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#3 '[ ! Lvl ] Perfected' :


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#4 '[ ! Lvl ] Perfected' :


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#5 'One Hundred Roll' : 16, 94, 36, 11

--------------------------------

#6 'One Hundred Roll' : 32, 39, 23, 97
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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 3:47 am

Umm... what happens in case of a tie with your system? (Roll 1)
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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 9:43 am

@ kyro - i read it
@ kaz - guess for a tie i'll do a judgment call xD but it's not a tie. x2 would be a tie. it's x1.5 (+1 higher) or x3 (+2 higher) b/c the multiplier is 1.5.
i guess u rolled for me? so it's
24, *, *, 17
*, 39, 23, *
advantage: marc, muk, muk, marc
@ the shingine add-on - so what i'm hearin is... ppl would rather their fate be controlled by me than by chance? @_@

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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 10:21 am

sanzon @ ascended i think vs TL

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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 10:21 am

The member 'ShinTre_Admin' has done the following action : Roll!

#1 'One Hundred Roll' : 62

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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 10:40 am

yo penny, u need the sensing package to sense things xD it's aite tho

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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 1:46 pm

Heightened senses in transformed state dude <_<. Sniffin ya out ftw
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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 2:30 pm

HE SHOULD HAVE CHANGED UNDERWEARS!

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PostSubject: Re: Saga OOC: Beginning of the End   Mon Apr 18, 2011 5:52 pm

ShinTre_Admin wrote:
@ kyro - i read it
@ kaz - guess for a tie i'll do a judgment call xD but it's not a tie. x2 would be a tie. it's x1.5 (+1 higher) or x3 (+2 higher) b/c the multiplier is 1.5.
i guess u rolled for me? so it's
24, *, *, 17
*, 39, 23, *
advantage: marc, muk, muk, marc
@ the shingine add-on - so what i'm hearin is... ppl would rather their fate be controlled by me than by chance? @_@
From my standpoint, yes. Because I still stand by the point of it makes no real sense + it's a major buzzkill when you know something fails before you even get to see a response. But your system potentially makes control levels more whimsical than even you do. It's my personal opinion/preference, but I've never liked random effect generators. I hated them in PHP sites when I used to play RTK and I definitely hate them even more in an RP. I'd rather you "BS" your way out of an attack than some baseless system tell me that my attack didn't work.

Also, the issue with contingent actions that Kyro and I talked about is another issue. Having to roll for what-ifs is bothersome imo. B/c if this doesn't work, then I wouldn't do this, I would do that becomes a hassle since your system prompts ppl to naturally overload a post with actions. The result is that you'd have to basically have two separate posts combined into one in order to RP and describe both scenarios since our main focus is RPing. All in all, this site was made to be non-stat, so that it isn't this roll or this one stat means that this is gonna happen. Yet the more things get updated the more things are becoming finite but in such a vague way.

A solution if you decide to keep this is to simply set the abilities according to drain instead of the current system b/c regardless of the effect of a tech, if it's easy/less strenuous to use then I should be able to do more of them.

Just my two cents on the matter.
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