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aѕceпxion
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PostSubject: Technique Questions   Mon Mar 30, 2009 7:31 pm

First topic message reminder :

Ω Intense Strikes
TEXP: 2
Fists move so quickly with punches they are unable to be followed by normal eyes.

Ω Lightning Kicks
TEXP: 2
Feet are able to kick so swiftly that they are unable to be followed by normal eyes.

Ω Fighter's Heart
TEXP: 5
The ability to fight with uncanny power with your style of choice (MA, Brawl, Boxing, or Grappling.)
Effect: damage of normal fighting techniques +1 Strength attribute


Are these considered passive or do they have to be activated in battle? There are three viable scenarios.
1) After learning these, you have the ability to use them all the time as they enhance your existing abilities. I.e. Intense strikes applies to MA fighting with no additional stamina draw and your hands always move fast when attacking.
2) You learn these like normal techs and it exerts more stamina to use these increased abilities. I.e. there is a 10% draw when you go from normal MA fighting to enhanced MA fighting.
3) You activate the ability in battle and only pay the stamina cost once when you first use it.

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Last edited by escalation on Fri Apr 17, 2009 8:39 pm; edited 1 time in total
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яuиє
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PostSubject: Re: Technique Questions   Sat Jan 29, 2011 2:36 pm

» Revitalization
With this ability, the user will be able to "grow out of themselves." If the user's body has been damaged beyond repair or is worn, the user will be able to spit themselves up a new body and the old body will be left behind in a sack of skin. Once performed, the user is fully healed even if the user is thought to be dead. A user is able to do this once every 5 weeks. For every level trained, a week is taken away from the time restriction.
Effect: 100% HP, new body

with this tech it says you get a new body and dose not state what the new body looks like.. so to me, this means the body can look like any body, giving the person a new look with the new body
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PostSubject: Re: Technique Questions   Sun Jan 30, 2011 1:46 pm

Psi, since the effect is explicitly stated, go with that and place your suggestion on the correct board. As for Rune, I'm pretty sure this was based off of the Orochimaru technique; it doesn't state that it is an appearance altering technique, so it's more likely not to allow what it doesn't state than allow what it doesn't state (i.e. it also doesn't state you can't change classes in the new body or get a beast based body instead of humanoid, etc). That's my ruling on it, you can take it to admin review if you want Shin's judgment.
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PostSubject: Re: Technique Questions   Mon Jan 31, 2011 4:07 pm

That's the problem. The new effect doesn't match the description of the tech, so one of them needs to be changed as to not confuse people. I'll send it to Admin Review tho. Thanks.
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PostSubject: Re: Technique Questions   Wed Feb 02, 2011 8:31 pm

H2H Content Site wrote:
Casting Queue
TEXP: 10
The ability to queue Holding spells. This allows the user to pre-chant several spells and use them one after another, in rapid succession if desired.
Effect: drain is Fierce, user can queue up to 1 spell per level
Just wanna double check... are paying for the stamina of all of the queued abilities + Fierce drain to cast them all in one turn w/o delay?

Q2) You can queue all 5 spells in the same turn right? If it's at Perfected of course. So like...
Turn 1: Queue all 5 spells (do you pay the stamina for all 5 here or when it's cast?)
Wait for it...
Turn 3: Fire off all 5 spells in a chain?
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PostSubject: Re: Technique Questions   Thu Feb 03, 2011 11:56 am

@ 1 - yup yup
@ 2 - you got to use the "hold" spell w/that one. so instead of prechanting/holding a spell in that mode, you can hold up to 5 now. if you can get off the chants for them, you can do it all in one post. i dun see someone standing there and watching you basically chant a song off save the last dance >.> xD but ya, it's kinda like that

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PostSubject: Re: Technique Questions   Thu Feb 03, 2011 3:34 pm

Ok thanx.
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PostSubject: Re: Technique Questions   Fri Apr 01, 2011 3:20 pm

So I'm wondering how the attack rings in the Onishoppe work. Seeing that they are magic and do strong damage the drain would be strong and skill roll of honed... or would they be like a gun and have so many charges per rp and be low drain or something.
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PostSubject: Re: Technique Questions   Fri Apr 01, 2011 3:56 pm

they don't have a drain and you shouldn't have to roll for em
just atk = strong

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PostSubject: Re: Technique Questions   Mon Apr 25, 2011 4:20 pm

With Myndius active, do you actually have to type out a chant or does having the mode active allow you simply channel and use?

Myndius
TEXP: 8
Invokes a mode that allows the user to chant within their mind. While mentally chanting in this mode the caster's body will
give off a soft glow as energy is channeled just before performing a magixal technique.
Effect: Invokes mode

*Also, there's an accidental [enter] between "will" and "give" as you can see. Magic I page.
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PostSubject: Re: Technique Questions   Tue Apr 26, 2011 10:48 am

nah, you don't have to type it out. you don't have to type out chants normally, just say you chanted. chanting is implied.

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PostSubject: Re: Technique Questions   Tue Apr 26, 2011 12:23 pm

ShinTre_Admin wrote:
nah, you don't have to type it out. you don't have to type out chants normally, just say you chanted. chanting is implied.
Wait... WHAT?! You mean I've been coming up with powerful, moving 5-7 syllable incantations for nothing?! Do you have any idea how long it takes to come up with "Spirits of Order, PURGE!" I went thru several variations and voice inflections. It had to feel just right and now you tell me it was all for naught? NNNNOOOOOOO! (Thanks. ^_^)
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PostSubject: Re: Technique Questions   Tue Apr 26, 2011 1:50 pm

ok

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