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 Setting Altercations

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ShinTre_Admin
Admin
ShinTre_Admin


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Number of posts : 3438
Age : 42
Location : Alpharetta, GA
Points : 126
Rep! : 29
Registration date : 2008-12-02

Setting Altercations Empty
PostSubject: Setting Altercations   Setting Altercations EmptySat Apr 11, 2009 7:06 pm

This thread helps keep up with the status of the site and the state of the City. Post here when something large happens in your role play that might affect others. This may increase a character's infamy greatly depending on the situation. Examples of posts on here would be like:

Character: ShinTre
Action: Tossed down a meteor in the middle of the area.
Effect to be approved: Several houses probably caught on fire, etc b/c I'm uber powerful.


only don't do it in a dumb way. Keep it 100 yo. This help other members know what's going on in a certain area. I'll post on here when whatever's been messed up is cleaned up. If manager intervention is needed b/c of a certain action that affects others, i'll jump in and we'll go from here.
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Kazakura
Respected Elder
Kazakura


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Number of posts : 1880
Age : 41
Location : South Carolina
Rank : High Priestess
Points : 0
Rep! : 37
Registration date : 2010-01-22

Setting Altercations Empty
PostSubject: Re: Setting Altercations   Setting Altercations EmptyWed Apr 14, 2010 9:39 am

Character: The Nightingale -Aria Serenda Vivace
Action: Cast Finale'Reverb in the center of Gothstone in the middle of the night.
Effect to be approved: The playground is a shattered mess, anything glass within a block is shattered, car alarms going off, the street lamps broken, woke the whole damn neighborhood.

Note to self: Run before the po' po' come. 911 is probably ringing off the hook at the moment. Can we say oops?
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