lol, as if
v2 thoughtssome say this adds extra work and takes away from creativity especially if you attack first and calculate later
it adds that "random mishap" factor but that's the point of battling against someone
i don't think i'd ever make something like this for pVp use but b/c i take too long to post, etc in sagas, it can just be for member v me
i already see one flaw
b/c it's based on attribute and not tech
so my next step would be to figure out how to make it more based on what you do and not just b/c your strong
1st thoughti.e. the attributes would control melee combat
and magic techs would be stuck @ strong etc
"yeah, but it's generally easier to connect with magic than it is to connect with a physical attack"
not at a distance > b/c you can just side step... so i guess distance would have to be a part of it too
2nd thoughti can simply create a probability grid based on 6 levels of range vs the 6 attibute levels
large attacks can have a multiplier to increase the chance of their hitting
"does this mean i HAVE to take a hit?"
probably not. this will mean that an attack will hit you unless you do something. (i.e. counter attack it, defend, teleport, etc)
random thoughtsMelee - 0 to 5 ft
Weapon Melee - 5 to 10 ft
Short Projectile - 10 to 20 ft
Hunting Projectile - 20 to 100 ft
Long Ranged Projectile - 100 to 200 ft
Super Long Ranged Projectile - 200 to 600 ft
Range / Attribute Low Medium High Fierce Supreme
Melee 6 12 25 50 100
W Melee 7 15 30 60 100
S Proj 8 17 35 70 100
H Proj 10 20 40 80 100
LR Proj 11 23 45 90 100
SLR Proj 12 25 50 100 100
i.e.
you have strong stats
I have supreme
i attack you @ melee range
- my value is 100 yours is 25... you have a 25% chance of evasion (25 / 100)
i attack you @ Super Long Range
- my value is 100 yours is 50... you have a 50% chance of evasion (50 / 100)
so now that you have that %, you can just roll a 25% roll for the first attack, or a 50% roll for the second and see if the random system says you should get hit or missed, etc
*prolly could use this to settle disputes on (my attack should have hit)
placing this here so i dun lose these thoughts xD
o.o