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ShinTre_Admin Admin
Number of posts : 3438 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Mon Jun 14, 2010 12:43 pm | |
| - Spoiler:
- Psi Prince wrote:
- Resources
Stone should be = to 2 wood, 4 food Food should cost 5 Shinny for 2 food
Food Consumption System Kyro and I were talking about this and I came up with a setup that you can tweak... If you base it off of the Farmer, then each person in the village needs 1 unit of food per week allowing a Farmer to feed 8 people per week. Going off of this, a Hunter could feed 1 person for the whole week or 7 people for one day.
Housing I think Manor and Keep are too low for the number of people that can live in them. Keeps were pretty huge and generally full of servants and helpers and family members with lots of space and generally manors as well.
Suggestion Manor = houses up to 50 people Keep = houses up to 100 people
This would also be important b/c by the time, someone gets Manor thru the Lord Path, they have a standing army of 1000 troops at their command and you would assume a fairly large village, so they should be able to have a large enough manor that it could accommodate all of their servants and guards.
*Bump for my building additions suggestion and Economic Prosperity Suggestion.*
Exorcism: I suppose some explanation on how that works would be a good idea b/c how it was explained to me is that when you exorcise a hito, they can basically become a hito again in the very next post if they write 750 words, which seems like it kills the point of the exorcism.
Also, if you exercise a Possession, they lose all of their Possession techs and have to get repossessed and relearn all their abilities, so it would seem like that would be a logical equivalent for Hitos... that they would at least have to wait a day before they can get a new Shouchou or their old Shouchou and they would have to relearn all Adv Magic and Omega Physical techs from scratch again.
Yeah... I was gonna break it up into multiple posts, but they're all really brief topics. thx, i'll look into it
Last edited by ShinTre_Admin on Mon Jul 12, 2010 4:27 pm; edited 1 time in total | |
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rekoa Respected Elder
Number of posts : 1322 Registration date : 2009-01-06
| Subject: Re: Site Suggestions Sun Jun 27, 2010 10:32 pm | |
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So I was looking at how Curse and Blessing works and was thinking if I follow the rules Blessing would hurt Natsuki and Curse wouldn't do anything... Which to me doesn't go with character at all and most of the Possession seem like they could be the same way so to fix this maybe there should be an Alignment listing ex; Light, Neutral, Dark or maybe the Pozzessions should be listed as such
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ShinTre_Admin Admin
Number of posts : 3438 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Mon Jun 28, 2010 11:00 am | |
| my original thought: instead of an alignment listing, i think it'd be less work to just have a quest to set your alignment as a possessed type. my logic was that, bless is supposed to be anti spirit, so that's why it hurts possessed ppl and not normal humans (well, humans, hitos and kamis). but if there are possessions who want to change what hurts them, then we can make a 1 time quest for it. write it up and i'll give you the texp for it. something like that will prolly be for possessions only who are unable to caste curse (b/c seers can curse, light or dark... and i dun need 'dark kamis' and crap.) prolly won't have a neutral, unless they wanna be hurt by both xD if you can't put together the quest, kyro you do it xD
my afterthought: nah... i think i'll do it on a character by character basis. something like this can be handled w/a permission. so, if you want to do this for your char, i'll approve it and make you do an rp to purify your possession, etc. if anyone else wants to do it to, i'll review it at that time.
sound gud? | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 02, 2010 1:00 pm | |
| - Spoiler:
Mmm, I wonder if you guys had ever thought on this idea? If you train for a package by actually typing it out, why don't you allow that package to grant 1 ability [at novice] that costs 2 texp? Like rewarding someone for not just getting it by trading in exp?
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Fri Jul 02, 2010 7:48 pm | |
| - Spoiler:
The only problem that I see is that Shin would have to state that those who have already picked up packages do not get refunded for EXP or TEXP for all of their current packages. Otherwise, that will make a HUGE headache for the updaters.
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 02, 2010 10:18 pm | |
| - Spoiler:
Well that goes without saying o_o
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Mon Jul 05, 2010 2:05 am | |
| - Spoiler:
For Past Jobs...
The Magi Job Section is kinda off. It was supposed to go Tier 1: Aide Tier 2: Apprentice (Aide JC @ 15) - declare Science or Magic Tier 3: Scientist (Science Apprentice JC @ 15) OR Mage (Magic Apprentice JC @ 15) OR Shaman (Magic Apprentice JC @ 15)
As it stands you would need to be a Scientist to become a Mage and a Mage to become a Shaman when they aren't actually connected at all. Each one even by their description is meant to serve a separate purpose.
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Tue Jul 06, 2010 11:03 am | |
| good suggestion achoo i'll look into that too psiguy | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Tue Jul 06, 2010 7:36 pm | |
| - Spoiler:
achoo just got another idear, but this one is just fo' the past realm.
Pertaining to building custom cities, empires, or just a village- the materials gathered.
In certain areas, your gunna have more stone. Or more trees, or more coastline/lakes, ect. Well, I was thinking that within certain areas there could be bonuses based on the terrain. Like near mountains, you'd get x2 the stone. Or in a forested area you'd get x2 the wood- because there is an abundance.
Now, to counter that, some areas like the desert don't have as many trees. Or a forested area as much stone- so in areas with supplies like a desert, you would get 1/2 as much lumber as you normally would, or a forest area would get 1/2 as much stone.
More to come after I get you peeps opinion on this.
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Antifreke Mystic Moogle
Number of posts : 2378 Age : 37 Location : Towson, MD Rank : Lightning Tiger Points : 12 Rep! : 18 Registration date : 2009-03-03
| Subject: Re: Site Suggestions Tue Jul 06, 2010 8:29 pm | |
| - Spoiler:
Well, if you did it like that then the prices for materials would fluctuate. In a desert, would and stone would be less available, and would cost more to purchase, things like that.
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Tue Jul 06, 2010 8:52 pm | |
| - Spoiler:
Stone is harder to regulate as well b/c of caves. Like on Mandira, I don't see a lot of grey terrain, so for my stone, we're excavating caves and such. So we get stone and ore that way, but I'm also planning to trade for it in storyline terms. The main drawback is that it only really applies to stone and wood, not the whole system unless you made it to where Carpenters in green areas are better at building with wood and vice versa for grey areas.
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aѕceпxion Ascended Tonberry
Number of posts : 6937 Age : 34 Location : California Points : 148 Rep! : 110 Registration date : 2009-01-02
| Subject: Re: Site Suggestions Tue Jul 06, 2010 9:26 pm | |
| - Spoiler:
Though it may be a good idea, my fear would be that it trigger a domino effect, as the doubling of substances might have to call for a recalibration of the system and/or various components thereof.
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Thu Jul 08, 2010 11:35 pm | |
| - Spoiler:
Phys 3 - Movement Acrobatics TEXP: 1 Enhances the users agility and ability to move with ease in the air and perform tumbles and flips. Effect: dexterity attribute +1 when in the air or flipping
~ This should probably be a mode or work like the 20% boost to Dex per level; w/ +1 DEX at Perfected.
Phys 1 - Beast Melee Heightened Senses TEXP: 5 Increases the hearing, seeing and smelling of the beast to allow it to be more aware of its surroundings.
~ Shouldn't this be a mode or passive? Tho it seems like you tap into these senses, hence mode. That's how it was used in the Tourney saga, but it's not officially stated.
Phys 1 - Beast Melee Beast Weaponry Specialty and sophistication level of using bladed claw and weapon attachments meant to enhance claws and teeth. Effect: damage based on Strength attribute +1. Increases to +2 when perfected.
~ Shouldn't this one be *Required since it's basically Weapon Melee but for beasts?
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 09, 2010 1:21 pm | |
| - Spoiler:
Soul Lines:
Elyf The elves are not simply those in tuned with the forest, but expert users off all kinds of weapons: swords, spears, shields, bow and arrows. Their image is similar to humans, but they are thin- their muscles are bound within, allow them the illusion. They have pointy ears, which can be long or not, and have an unnatural attraction like Succubus's or Incubus's. The line was drawn thin when forested communities began to get replaced by cities, and the line had nearly died out, and would have if not for the villages that remained in the forest. One is not aware that they are Elyf until they had Perfected a weapon style, when the blood within may change. Elyfs are said to be pure, unlike their darker cousins. (Onikonjou cannot gain Elyf, nor can Yokai turn into Onikonjou if they fain Drow)
» Elyf Form One changes into an attractive form of themselves, gaining pointed ears that are either a normal human's size or longer. In this form, using a weapon will increase your attributes. Your skin will also be a pale color. Effect: Average (When using a non perfected weapon) Strong (when using a perfected weapon)
» Elyfin Grace When wielding a perfected weapon, Elyfs move as though in a dance, their dextarity increasing when using such a weapon. Effect: +1 dexterity when using a perfected weapon.
» Elyf Weapon Specialty (Passive) Masters of weapons, Elyf are deadly with any weapon in their hands. Effect: Any weapon below Honed is used as though it were at Honed.
» Elyf Eyes (Passive) Masters of weapons are able to see how skilled opponents are, but elyfs's eyes are able to see the weaknesses and take advantage of that. Effect: Able to tell how skilled an opponent is with a weapon, and increase attack power +1 against an opponent that is using a weapon at Novice or Trained (not effected by Elyf Weapon Specialty)
» Swift Strikes (Passive) Attacks used with weapons are masterful, but because of compacted muscles, elyfs can bring on a mode where their muscles increase their attacking speed to Ascended for a short period of time. Effect: Mode lasts for up to 1 post per level
- - -
Drow Drow existed as long as Elyfs have, acting as a more destructive force then their more passive 'cousins'. They are not 'good' people, though. They dislike their cousins because of their skin giving them by the apperance of graceful beings, while the drow have gray skin, though their ears are similar to a Elyf. They, however, do gain in muscles structure as opposed to their cousins muscles. They are different from their cousins in that they have developed spells to fight, using Darkness as their guide. They only inhabit the souls of the truly wicked. (Kamikonjou cannot gain Drow, nor can Yokai turn into Kamikonjou if they fain Drow)
» Drow Form One changes into a gray skinned and muscled form of themselves, gaining pointed ears that are either a normal human's size or longer. Your eyes change to a shade of purple or crimson. Effect: Weak/Average (Depening on your race people) Strong (When in drow form)
» Dark Orb Summons a dark orb around an opponent's head that lasts a short time. Effect: Blinds the opponent for 1 turn.
» Shadow Weapons Creates an illusionary weapon during an attack that delivers real harm. Effect: Damage is Weak.
» Drow Eyes (Passive) Drow are masters of the duel, and they impart that into their eyes onto those that they inhabit,giving the unusual eye colors their purpose. They are able to dodge attacks must better in a 1 v.s. 1 duel then against multiple opponents. Not to mention being able to see in any darkness. Effect: +1 Dexterity when dueling (1 v.s. 1). Able to see in darkness of any kind.
» Massive Dark Orb (Passive) Unlike the Dark Orb placed upon an opponent's head, this ability exspands on this. creating a dark orb that surrounds an opponent within 5 meter on all slides, so that stumbling will keep them in the dark. Effect: Blinds an opponent while spell is held, Drain is Fierce. Can only be gained after Dark Orb is Mastered.
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Antifreke Mystic Moogle
Number of posts : 2378 Age : 37 Location : Towson, MD Rank : Lightning Tiger Points : 12 Rep! : 18 Registration date : 2009-03-03
| Subject: Re: Site Suggestions Fri Jul 09, 2010 1:27 pm | |
| - Spoiler:
I agree with Psyre on the acrobatics.. even though I really enjoy having it as a passive tech..
On the job page, for current timeline.. you have all of them twice...
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 09, 2010 3:10 pm | |
| - Spoiler:
Also, with the nobility checkpoints.
Could troops increase by 25 or 50 with each checkpoint. Like more trust, a larger force. *shrugs*
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Fri Jul 09, 2010 7:58 pm | |
| - Spoiler:
Elyf will get denied b/c all it does is boost all of your stats. Humans are not supposed to have Strong stats and this soulline would increase all of your stats just b/c of the weapon you're holding. Doesn't quite make sense that a particular weapon makes you strong or faster or increases your natural defenses or ability to move. For some things, you can actually use weapon melee techs to explain, but not a full attribute increase.
The other problem is that Perfected Weapon Melee already grants +2 to dmg for normal strikes, which for anyone other than normal human gives them Fierce dmg for normal strikes, this would give them Destructive base attacks as a human.
Next, you boost Dexterity AGAIN. The character sounds naturally acrobatic, so you can combine flips and such into all of this and you've got justification for Supreme DEX on a human and Supreme+ on a spirit.
Elyf Weapon Specialty seems like a cheap way to not have to train other weapons since everything works as if it's at honed. You're naturally good seems like a good storyline plot, but in terms of site mechanics, I would say that you actually have to play it out.
Elf Eyes actually doesn't look that bad to me, but I don't quite get why you get a boost instead of them getting a negative. It would make more sense that way b/c you're not getting stronger b/c they're inexperienced, they should simply be weaker b/c you're so experienced that they don't really have the skill to hit you b/c you can see thru their attacks.
Swift Strikes I like, but it should be +1 to attack speed, so if you get reduced by some technique, it lowers along with you. Also, tho, it should be attached to a particular weapon where you have to train your proficiency with that weapon that you know how to wield it in a manner that optimizes the speed of it.
All in all - this Elyf Soulline is basically just a set of buffs to basically make someone an unstoppable one-two hit w/ 0 stamina killer. At Perfected thru everything, you would have like:
STR: Ascended DEX: Ascended DEF: Strong MOV: Ascended (attack speed)
And you can do this on a human, which is supposed to be a stat-weaker class/race.
~~~~~
Drow Soulline is actually set up more like a real soulline except for Drow Form b/c again it tries to raise all of the attributes to Strong followed by a second tech to raise Dex to Ascended.
I can at least say that Drow doesn't seem to be made just for you tho b/c you can accomplish all of those techs with existing packages.
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Fri Jul 09, 2010 8:01 pm | |
| - Spoiler:
Nobility - Security Well you build up to 50 units, so I suppose one could request say: 10 (1), +15 (2), and then +25 at Checkpoint 3 so that you have 10, 25, 50 units to make it similar to Build an Org. That would all be based on your checkpoint request tho.
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Antifreke Mystic Moogle
Number of posts : 2378 Age : 37 Location : Towson, MD Rank : Lightning Tiger Points : 12 Rep! : 18 Registration date : 2009-03-03
| Subject: Re: Site Suggestions Fri Jul 09, 2010 8:14 pm | |
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You would think that an elf would give you better sight at shooting long distances.. not just close combat stacks. Come to think of it, there isnt really a long distance taint/soulline that is geared just for that.
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 09, 2010 9:49 pm | |
| - Spoiler:
Soul Lines:
Elyf The elves are not simply those in tuned with the forest, but expert users off all kinds of weapons: swords, spears, shields, bow and arrows. Their image is similar to humans, but they are thin- their muscles are bound within, allow them the illusion. They have pointy ears, which can be long or not, and have an unnatural attraction like Succubus's or Incubus's. The line was drawn thin when forested communities began to get replaced by cities, and the line had nearly died out, and would have if not for the villages that remained in the forest. One is not aware that they are Elyf until they had Perfected a weapon style, when the blood within may change. Elyfs are said to be pure, unlike their darker cousins. (Onikonjou cannot gain Elyf, nor can Yokai turn into Onikonjou if they gain Drow)
» Elyf Xformation One changes into an attractive form of themselves, gaining pointed ears that are either a normal human's size or longer. In this form, using a weapon will increase your attributes. Your skin will also be a pale color. Effect: Changes appearance to that of am elf, giving +1 str when using perfected weapon style (pole play, bushido, dagger arts, arrow darts, ect)
» Elyfin Grace When wielding a perfected weapon, Elyfs move as though in a dance, their dextarity increasing when using such a weapon. Effect: +1 dexterity when using a perfected weapon style from Xformation.
» Elyf Ranged Weapon Specialty (Passive) In the latest years in life, elves have taken to using more ranged, and in moving through forests, they often had to fire while on the move. This gives an Elyf, after training it, the ability to fire the arrows while on the move. Effect: Arrows can be used on the move as though an Elyf were standing still.
» Elyf Eyes (Passive) Eyes of the elf, those with great sight, give their wielders the edge in ranged fighting: they can see clearly over long distances so that their arrows or other ranged weapons fly true. Effect: Allows an elf to see clearly up to x3 times, for tracking and firing ranged weapons
» Swift Strikes Attacks used with weapons are masterful, but because of compacted muscles, elyfs can bring on a mode where their muscles increase their attacking speed +1 for a short period of time. Effect: Mode lasts for up to 1 post per level of control. Must pick weapon style (pole play, bushido, dagger arts, arrow darts, ect)
- - -
Drow Drow existed as long as Elyfs have, acting as a more destructive force then their more passive 'cousins'. They are not 'good' people, though. They dislike their cousins because of their skin giving them by the apperance of graceful beings, while the drow have gray skin, though their ears are similar to a Elyf. They, however, do gain in muscles structure as opposed to their cousins muscles. They are different from their cousins in that they have developed spells to fight and specialize in melee weapons, using Darkness as their guide for their spells. They only inhabit the souls of the truly wicked. (Kamikonjou cannot gain Drow, nor can Yokai turn into Kamikonjou if they gain Drow)
» Drow Xformation One changes into a gray skinned and muscled form of themselves, gaining pointed ears that are either a normal human's size or longer. Your eyes change to a shade of purple or crimson. Effect: Change into a drow, gain +1 damage to blades weapons
» Dark Blinding Summons a dark orb around an opponent's head that lasts a short time. Effect: Blinds the opponent for 1 turn.
» Illusion Weapons Creates an illusionary weapon during an attack that delivers real harm, which grows with their skill of the skill. Effect: Damage is Weak, gains each level of damage per level of control. Drain reflects the damage
» Drow Eyes (Passive) Drow are masters of the duel, and they impart that into their eyes onto those that they inhabit,giving the unusual eye colors their purpose. They are able to dodge attacks must better in a 1 v.s. 1 duel then against multiple opponents. Not to mention being able to see in any darkness. Effect: +1 Dexterity when dueling (1 v.s. 1). Able to see in darkness of any kind.
» Massive Dark Blinding (Passive) Unlike the Dark Blinding placed upon an opponent's head, this ability exspands on this. creating a dark orb that surrounds an opponent within 5 meter on all slides, so that stumbling will keep them in the dark and cuts off three of their senses (seeing, smelling, hearing). Effect: Blinds an opponent while spell is held, Drain is Destructive. Can only be gained after Dark Blinding is Mastered.
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Mon Jul 12, 2010 4:47 pm | |
| - Spoiler:
*poke poke*
Shin, I found a lil' mistake on the vaspire techs
» Regenerai The ability to re-grow skin, bone, limbs and such over time. The more that has to be recovered, the longer the process takes. A gun wound can be covered in a manner of sections while a lost limb may take several minutes to re-grow. Effect: restores +5 HP per level
Shouldn't 'sections' be seconds?
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aѕceпxion Ascended Tonberry
Number of posts : 6937 Age : 34 Location : California Points : 148 Rep! : 110 Registration date : 2009-01-02
| Subject: Re: Site Suggestions Mon Jul 12, 2010 11:03 pm | |
| - Spoiler:
Adding onto what Kaz mentioned, there's no category for various techniques in the new rolling system. Some techniques seem to require hit or miss, such as:
Portal The caster creates an oscillating column of energy that can transport organic and non organic matter that enters it. The matter can be transported to an area previously visited by the caster. Effect: drain is Fierce
I propose you make a clause on the roll breakdown stating that all rolls Alpha, Beta and Gamma are misses and Delta and above are hits for hit or miss techniques.
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Antifreke Mystic Moogle
Number of posts : 2378 Age : 37 Location : Towson, MD Rank : Lightning Tiger Points : 12 Rep! : 18 Registration date : 2009-03-03
| Subject: Re: Site Suggestions Mon Jul 12, 2010 11:47 pm | |
| - Spoiler:
A military camel-bak. I think this should be an item we can purchase so we can take water with us on long journeys..
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Tue Jul 13, 2010 2:03 pm | |
| looking @ this board today ash, that's a request not a suggestion | |
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Tue Jul 13, 2010 2:13 pm | |
| @kaz - i'll look into it @akech/kaz - ILII @akech - 5 texp for the contribution @akech - ILII @escal - ILII | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Tue Jul 13, 2010 4:35 pm | |
| I would suggest that Mode and it's effect be placed on the Breakdown page! ;3 | |
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Wed Jul 14, 2010 10:42 am | |
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Antifreke Mystic Moogle
Number of posts : 2378 Age : 37 Location : Towson, MD Rank : Lightning Tiger Points : 12 Rep! : 18 Registration date : 2009-03-03
| Subject: Re: Site Suggestions Wed Jul 14, 2010 10:46 am | |
| see if this will fly.... if possible, before I even do a write up for a quest..
A monthly quest that can be done once, that allows you to cash in up to 10 TEXP in one week.. since there are some of us who are getting to where we cant spend it fast enough..
or
a One time only quest, that costs.. say.. 200 TEXP.. and gives you a second affinity... | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Wed Jul 14, 2010 4:28 pm | |
| I would actually suggest 100 TEXP b/c 200 TEXP is quite excessive. Also, if it's a once a month, there really wouldn't need to be a limit or set it at 30 TEXP (they can trade up to a full month's TEXP). | |
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Thu Jul 15, 2010 9:28 am | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Thu Jul 15, 2010 7:55 pm | |
| Slave/Servant System (Past Realm) - Allows someone to pay 100 Shinny to get any non-Merchant workers. Warship - Umm... I don't actually have an idea for what this would run... can I get some sort of guidance and then I can produce something... any update on those new buildings that I proposed? - shin wrote:
- good input, ilii
i dunno how that would run either there's a lot of variables... the past realm doesn't have stuff like siege weaponry mentioned dun even kno if they'd have cannons, etc they prolly got water vessels, like small canoes and stuff or rigs to go fishing in, but i don't think anyone's had the need to make warships since there's no imperialism here, or warring on the seas someone might have to do a path of science to invent a lot of the little pieces we can make up an ooc thread to discuss it if you want | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Thu Jul 15, 2010 10:01 pm | |
| just some weapons for the Forest Shoppe Melee Weapon Spear An all metal or wooden pole with and iron or steel spike at the tip and the end Price: $1,000 Bo Staff An oakwood staff that is around 6 feet long Price: $1,000 Long Knife A type of balanced knife that has a thin, eleven inch blade. Price: $750 Kris A curved-bladed dagger. Price: $750 - shin wrote:
- added. thx
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Fri Jul 16, 2010 12:18 pm | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 16, 2010 2:27 pm | |
| » Militia A simple volunteer soldier. Here you give a small portion of your time to the military as a guard. Either for the city or temple. Class: Low Pay: 1,000 Shinny Bonus: 1 shop weapon
Now, I'd suggest the 'Bonus' is when they first get the job =)
(new-ish version)
» Militia A simple volunteer soldier. Here you give a small portion of your time to the military as a guard. Either for the city or temple. Class: Low Pay: 1,000 Shinny Bonus: 1 shop weapon (when picking up the job. Cannot cost over $2000/Shinny[?]) | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Fri Jul 16, 2010 3:56 pm | |
| Daggerarts Skill, accuracy, and ability to use a short bladed weapon. Effect: damage based on Strength attribute +1
Did you mean for daggerarts to remain at just +1, even when perfected?
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On the Magical II page, each element is still labeled as Neutral =x | |
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Kiun Intern
Number of posts : 498 Age : 113 Location : GARHALLA Rank : Awesome Points : 2 Rep! : 8 Registration date : 2009-02-04
| Subject: Re: Site Suggestions Sun Jul 18, 2010 2:26 am | |
| Suggestion: NEW QUESTS YO. I gotta' ascert mah domininiance. All up in ya'. CHEAH. Or something. | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Sun Jul 18, 2010 5:10 pm | |
| - Akechi wrote:
- Daggerarts
Skill, accuracy, and ability to use a short bladed weapon. Effect: damage based on Strength attribute +1
Did you mean for daggerarts to remain at just +1, even when perfected?
Generally, daggers deal less dmg than full-size weapons b/c of their size/weight, which is why they stayed at +1 b/c the weapons themselves don't have dmg ratings.
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On the Magical II page, each element is still labeled as Neutral =x
Elements are neither black magic nor white magic, neither good nor evil, so they are neutral. | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Sun Jul 18, 2010 5:15 pm | |
| - Akechi wrote:
- » Militia
A simple volunteer soldier. Here you give a small portion of your time to the military as a guard. Either for the city or temple. Class: Low Pay: 1,000 Shinny Bonus: 1 shop weapon
Now, I'd suggest the 'Bonus' is when they first get the job =)
(new-ish version)
» Militia A simple volunteer soldier. Here you give a small portion of your time to the military as a guard. Either for the city or temple. Class: Low Pay: 1,000 Shinny Bonus: 1 shop weapon (Cannot cost over 2000 Shinny) I agree with the price limitation, but I think they should be able to get their weapon whenever b/c some people might wanna write their story where they don't even have a weapon at the beginning b/c their village is poor or they're disliked. They could even start their militia career with a sword, but pick up a spear on a mission and find that they are better with a spear and that's when they declare their weapon. You get the point. | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Sun Jul 18, 2010 5:27 pm | |
| - Kiun wrote:
- Suggestion: NEW QUESTS YO. I gotta' ascert mah domininiance. All up in ya'. CHEAH. Or something.
Then go propose something! Use that brain of yours. | |
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Kiun Intern
Number of posts : 498 Age : 113 Location : GARHALLA Rank : Awesome Points : 2 Rep! : 8 Registration date : 2009-02-04
| Subject: Re: Site Suggestions Sun Jul 18, 2010 5:53 pm | |
| Suggestion: Someone post the thread where I can propose something. | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Sun Jul 18, 2010 6:06 pm | |
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Mon Jul 19, 2010 11:53 am | |
| ill look into that militia thing thx psi for handling that other stuff | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Mon Jul 19, 2010 9:20 pm | |
| NP. Scrapping warship idea b/c if they are supposed to still be in native american warfare/ancient warfare then I don't wanna propose/introduce too many new concepts.
Is there anything extra that you want me to do for the slave/servant system? | |
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Tue Jul 20, 2010 9:44 am | |
| buy slaves, eh? wanna make an army of slaves? | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Tue Jul 20, 2010 5:03 pm | |
| As long as none of them are named Spartacus! | |
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aѕceпxion Ascended Tonberry
Number of posts : 6937 Age : 34 Location : California Points : 148 Rep! : 110 Registration date : 2009-01-02
| Subject: Re: Site Suggestions Tue Jul 20, 2010 5:41 pm | |
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Tsukai Intern
Number of posts : 367 Age : 38 Points : 0 Rep! : 10 Registration date : 2010-05-03
| Subject: Re: Site Suggestions Tue Jul 20, 2010 6:09 pm | |
| Mystical Animal race for Past Realm. >[ I could always make a human, though. I might try it one of these days. | |
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Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Re: Site Suggestions Tue Jul 20, 2010 10:24 pm | |
| I think they would fall under Yokai, Tsukai. | |
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Tsukai Intern
Number of posts : 367 Age : 38 Points : 0 Rep! : 10 Registration date : 2010-05-03
| Subject: Re: Site Suggestions Tue Jul 20, 2010 11:15 pm | |
| Nah. - Quote :
- This time does not have the spiritual activity of the future. Demons are few and far between. There are a lot of wild and mystical animals. These animals range from normal, such as bears, jaguars, etc, to exotic, including dragon reptiles, plant animal hybrids.
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ShinTre_Admin Admin
Number of posts : 3438 Age : 42 Location : Alpharetta, GA Points : 126 Rep! : 29 Registration date : 2008-12-02
| Subject: Re: Site Suggestions Wed Jul 21, 2010 9:23 am | |
| i think psi meant to use the yokai template and call them mystic animals that's what we do for the pets/personnel units it would actually work too
as far as creating a new race just for the animals i'll have to think about if that's somethin i want to implement and how i wanna do it | |
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Tsukai Intern
Number of posts : 367 Age : 38 Points : 0 Rep! : 10 Registration date : 2010-05-03
| Subject: Re: Site Suggestions Wed Jul 21, 2010 10:43 am | |
| - ShinTre_Admin wrote:
- i think psi meant to use the yokai template and call them mystic animals
that's what we do for the pets/personnel units it would actually work too Meh, sorta. | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Sat Jul 24, 2010 7:42 pm | |
| Now that we're to point of people going for Lord and Nobility paths, shouldn't we figure out a system for the types of troops they have and their skills level and abilities and all that what-not? [also number of sergants and whatever, though that may be up to the lord]
Types as in like.
Foot Soldier [light armored, heavily armored, special units] Archer [bow + arrow, crossbow + bolts, special units] Cavalry [light, medium, heavy, special] | |
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Rei Veteran
Number of posts : 851 Location : Domenance Rank : Average Points : 0 Rep! : 7 Registration date : 2009-02-03
| Subject: Re: Site Suggestions Sat Jul 24, 2010 8:56 pm | |
| Also, races and 'sub races' of the troops. (spirits split into kami, oni, yokai and humans between 'human', hito, and possessed) | |
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