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PostSubject: Technique Questions   Mon Mar 30, 2009 7:31 pm

First topic message reminder :

Ω Intense Strikes
TEXP: 2
Fists move so quickly with punches they are unable to be followed by normal eyes.

Ω Lightning Kicks
TEXP: 2
Feet are able to kick so swiftly that they are unable to be followed by normal eyes.

Ω Fighter's Heart
TEXP: 5
The ability to fight with uncanny power with your style of choice (MA, Brawl, Boxing, or Grappling.)
Effect: damage of normal fighting techniques +1 Strength attribute


Are these considered passive or do they have to be activated in battle? There are three viable scenarios.
1) After learning these, you have the ability to use them all the time as they enhance your existing abilities. I.e. Intense strikes applies to MA fighting with no additional stamina draw and your hands always move fast when attacking.
2) You learn these like normal techs and it exerts more stamina to use these increased abilities. I.e. there is a 10% draw when you go from normal MA fighting to enhanced MA fighting.
3) You activate the ability in battle and only pay the stamina cost once when you first use it.

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Last edited by escalation on Fri Apr 17, 2009 8:39 pm; edited 1 time in total
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PostSubject: Re: Technique Questions   Mon Mar 29, 2010 8:17 pm

Alright, when you have a taint, do you have to do the xformation before you can use any of the techs, or can you use the techs with out having to do the xformation.
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PostSubject: Re: Technique Questions   Mon Mar 29, 2010 8:23 pm

Xformation required for techs.
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PostSubject: Re: Technique Questions   Tue Mar 30, 2010 2:56 pm

» Summon Spirit
This enables the user to call their summoned spirit out into the physical realm. It stays attached to the user, though it can act on its own.
Effect: drain based on Transformation

» Disconnect
Allows the physical separation of the Spirit from the Summoner so that they will both exist in separate physical bodies. In this form, the Spirit cannot venture too far from the Master.
Effect: range = 20 ft per level

My question is, would the Summon Spirit ability be like a Spirit's Spiritual Impression Quest (though still attached to the user). If so, then wouldn't Disconnect (without summon spirit) be a like a Spirit who hasn't done Spiritual Impression Quest? [If this was already answered, could someone place the answer here?]
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PostSubject: Re: Technique Questions   Tue Mar 30, 2010 6:06 pm

» Summon Spirit
This enables the user to call their summoned spirit out into the physical realm. It stays attached to the user, though it can act on its own.
Effect: drain based on Transformation

» Disconnect
Allows the physical separation of the Spirit from the Summoner so that they will both exist in separate physical bodies. In this form, the Spirit cannot venture too far from the Master.
Effect: range = 20 ft per level


I'm not sure what the question is here, but they would both be physical from what I'm reading.

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PostSubject: Re: Technique Questions   Thu Apr 01, 2010 11:05 am

Seal
TEXP: 10
The ability to seal a spirit's influence within a host's body. This removes the ability of the target host to use Magix or Possession abilities. The caster must maintain visual contact with a target in order to seal it. It takes a post to start the spell and a post to end it.
Effect: Seals, drain is Fierce, effect lasts 2 days per level IRL

1. This is honed so it lasts for 6 days IRL
2. Does this mean 18 days IC? since each day IRL is like 3 days IC. I think.
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PostSubject: Re: Technique Questions   Thu Apr 01, 2010 11:56 am

ya

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PostSubject: Re: Technique Questions   Thu Apr 01, 2010 1:37 pm

With the Snayks Revitalization (listed below) would the new body be the same as the old or would it be completely healed or could it be a hole different body?

Quote :
» Revitalization
With this ability, the user will be able to "grow out of themselves." If the user's body has been damaged beyond repair or is worn, the user will be able to spit themselves up a new body and the old body will be left behind in a sack of skin. Once performed, the user is fully healed even if the user is thought to be dead. A user is able to do this once every 5 weeks. For every level trained, a week is taken away from the time restriction.
Effect: 100% HP, new body
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PostSubject: Re: Technique Questions   Thu Apr 01, 2010 5:56 pm

яuиє wrote:
With the Snayks Revitalization (listed below) would the new body be the same as the old or would it be completely healed or could it be a hole different body?

Quote :
» Revitalization
With this ability, the user will be able to "grow out of themselves." If the user's body has been damaged beyond repair or is worn, the user will be able to spit themselves up a new body and the old body will be left behind in a sack of skin. Once performed, the user is fully healed even if the user is thought to be dead. A user is able to do this once every 5 weeks. For every level trained, a week is taken away from the time restriction.
Effect: 100% HP, new body

Please tell me the question was deeper than that.

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PostSubject: Re: Technique Questions   Fri Apr 02, 2010 1:42 pm

Ghost wrote:
What's the TEXP cost of these two techs?

Quote :
Influence
A form of mental bind where the user has control over the target's mind. The user is able to give the target orders like mind control. The caster is unable to utilize other spells while the spell is held and is constantly drained during the process.
Effect: bind strength and drain are Strong

Confuse
The caster attacks the target's mind with a mental poison that causes the user to think that allies are enemies and that enemies are allies. The strength of the spell decreases -1 every time it is used against an opponent that RP.
Effect: bind strength starts at Fierce, lasts for 1 post per level, drain is Medium

If it isn't listed then the cost is 0
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PostSubject: Re: Technique Questions   Sat Apr 03, 2010 1:42 pm

About team techniques:
Do you know them automatically and only need to train them or do you have to put in extra words to learn them as well?
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PostSubject: Re: Technique Questions   Sun Apr 04, 2010 10:06 pm

If someone is paralyzed so that they cannot move and you attack by physical means (hands, feet, weapons, ect.) for a death blow, do you still need to roll?
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PostSubject: Re: Technique Questions   Sun Apr 04, 2010 10:25 pm

Since team techniques are a path reward, I think they are much like quest techniques and are simply given. They should only be trained if they are specified to have levels.

You don't need to roll melee techniques, they generally only judge how skilled you are in that package and can be compared to an opponent to see who is better or has the advantage.

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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 12:11 pm

I know that you need a possession as a human to learn the Ω techniques, but does that mean you need your possession active to use them?

example...

Rei has the vaspire possession. To use Ω Crusader's Bash, does he need to be in vaspire mode to use it?
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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 12:17 pm

yup
humans in normal mode canna do omega/magix techs

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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 7:48 pm

Does the xformation of a taint count as one of the two techs you can get a week? And, can you rank the xformation up?
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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 9:43 pm

Yes. Yes.

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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 9:45 pm

Can we pick our affinity before we get the package and get the 1/2 of getting the package its self?
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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 9:46 pm

Do you have to be in the Xformation or have it active in order to do the techs?
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PostSubject: Re: Technique Questions   Wed Apr 07, 2010 11:06 pm

In some cases people don't choose their affinity until after they've rp'd for a while. An example would be a human picking a magix affinity. Their affinity is locked and they're unable to have that package added to their bio until they undergo some type of possession or class change.
Surreal: "The affinity is the package as a whole so it should affect the introductory texp too."

Yes, you have to be in the tainted form or transformation to use their techniques.

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PostSubject: Re: Technique Questions   Thu Apr 08, 2010 10:42 am

could you have the xformation and another transformation active at the same time?
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PostSubject: Re: Technique Questions   Tue Apr 13, 2010 6:59 pm

Are the 2 Special techs you can gain in a week for one possession or would it be overall 2 [like 1 from vaspire and one from wolyf, then you wait a week]
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PostSubject: Re: Technique Questions   Wed Apr 14, 2010 11:43 am

@ rune - naw.  i dun think that'd work since a lot of em change your appearance.  you'd be really messed up o.o

@achoo - overall =3

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PostSubject: Re: Technique Questions   Thu Apr 22, 2010 10:03 am

Seal
TEXP: 10
The ability to seal a spirit's influence within a host's body. This removes the ability of the target host to use Magix or Possession abilities. The caster must maintain visual contact with a target in order to seal it. It takes a post to start the spell and a post to end it.
Effect: Seals, drain is Fierce, effect lasts 2 days per level IRL

Question: Can this also be used against Taints?

This has not come up since the taintings came out so I figured I might as well ask.
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PostSubject: Re: Technique Questions   Thu Apr 22, 2010 8:45 pm

That's a good question since the technique description for Seal as well as the technique was created well before the relatively new concept of tainting. Though, taints by nature seem to be more so a reaction to something (in someone becoming tainted) than something occurring magically. If that were the case, then seal should be ineffective to it. I would suggest Untrans instead, which would easily negate a taint.

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PostSubject: Re: Technique Questions   Thu Apr 22, 2010 8:52 pm

Good idea.
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PostSubject: Re: Technique Questions   Fri Apr 23, 2010 8:41 pm

If a human character started out as a Hitorinji, would they automatically get the "Quest Ability: Artifact Activation (active) - class change to Hitorinji."?
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PostSubject: Re: Technique Questions   Fri Apr 23, 2010 9:12 pm

Yes.

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PostSubject: Re: Technique Questions   Sun May 09, 2010 6:02 am

Projectus Reject... the description specifies bullets, but effect says projectiles. So can you reject arrows and thrown weapons as well?
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PostSubject: Re: Technique Questions   Sun May 09, 2010 1:19 pm

Yes.

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PostSubject: Re: Technique Questions   Thu May 20, 2010 10:10 pm

Area Purification
TEXP: 8
Both palms thrust out extracting streams of sutra cards from the caster's clothing or sleeves to cover the terrain and negate non passive Magixal and Possession techniques.
Effect: drain is Fierce, area = 10 ft per level

If a spell is already active, will this ability negate said spell?
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PostSubject: Re: Technique Questions   Thu May 20, 2010 10:14 pm

If it's not passive, I would imagine so; thus the purification of the area.

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PostSubject: Re: Technique Questions   Thu May 20, 2010 10:50 pm

Thanks... that helps.
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PostSubject: Re: Technique Questions   Tue May 25, 2010 6:51 am

Those abilities you get from that whole praying bit in the saga. How do you know which one you get? Also, are they a one time thing? One time a thread thing? Just for the saga?
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PostSubject: Re: Technique Questions   Tue May 25, 2010 10:46 am

Those abilities you get from that whole praying bit in the saga. How do you know which one you get?
- get hit w/a brick? YOU GET A MIRACLE!
- didn't get hit? YOU GET GOOD LUCK!

Also, are they a one time thing? One time a thread thing? Just for the saga?
- one time thing t'be used whenever. if you dun use it in the saga it goes on ur bio

cheers

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PostSubject: Re: Technique Questions   Tue May 25, 2010 11:20 am

Nice. Thanks! =D
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PostSubject: Re: Technique Questions   Wed May 26, 2010 10:04 pm

Sonic Blade
A secret technique passed down through the Sacred Hunters and circles of swordsmanship. The technique uses the wind as a blade
projectile. A swift slash emits a razor sharp wind blade that is able to travel over a distance at a target.
Requires: Weapon Melee Package
Effect: damage is Fierce, travel distance = 10 ft per level, size = 2 ft per level


I would just like to know what type of blade it is. Is it like a blade wave its liner path dependant on the angle its thrown?

Like if someone slashes horizontal at a person, would it hit the entire body or just lets say the Mid section? cause im a bit confused. I know it seems kinda simple but, not in the way im seeing it being used..
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PostSubject: Re: Technique Questions   Wed May 26, 2010 10:31 pm

The description says that it's razor sharp, so I would assume that it is a thin blade of wind, probably about the thickness of the sword used with a width, or length, equal to 2 x the user's level. With the travel distance, it would go 10 ft per level until the technique dissipated. For example, if it is slashed horizontally, it would be a blade of wind 2-10 feet wide, or if it were slashed vertically, it would be a blade of wind 2-10 feet tall; it would travel 10-50 feet before fading away.

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PostSubject: Re: Technique Questions   Wed May 26, 2010 11:39 pm

Thank you I just needed it clarified
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PostSubject: Re: Technique Questions   Sun May 30, 2010 7:31 pm

Kyro brought up a good point in IM not too long ago. The Demonic Weapon Bond. Shin, can you clarify on that. Does that effect every weapon that I've possessed or is it limited to the Devil's Teardrop?
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PostSubject: Re: Technique Questions   Tue Jun 01, 2010 11:27 am

what was that? a quest or a custom?

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PostSubject: Re: Technique Questions   Tue Jun 01, 2010 4:18 pm

Quest that awarded that specific weapon I believe.
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PostSubject: Re: Technique Questions   Tue Jun 01, 2010 4:29 pm

ah, then there's the answer unless someone actually looks the thing up xD

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PostSubject: Re: Technique Questions   Wed Jun 02, 2010 5:27 am

Actually I got the Devil's Teardrop from the Kurofono shop way back before he said humans couldn't get limited items. I say that because I used my starting gear quest to get it. The custom technique did not afford the weapon. That's why I'm asking. The quest I got the weapon summoning thing was Regretful Following. As it had been done when I was a Hitorinji shin gave me the weapon summoning ability. He also gave me that because I asked him about something that would allow me to summon a weapon so I didn't have to have it on me at all times.

So again, Shin, is it limited to the Devil's Teardrop or will it allow me to summon any weapon I have owned?
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PostSubject: Re: Technique Questions   Wed Jun 02, 2010 9:49 am

maaaaaaan.... you really are lazy

i thought it was weird when you said i "gave" it to you.

i shouldn't have to answer this since i told you what it does

http://wotr.forumotion.com/site-updates-f48/admin-review-t179.htm?sid=ae86d3c2b98febe1a029ca184a5080f2

"demonic weapon bond (passive) - allows adrian to summon his demon possessed devil's teardrop at will. It gives off a dark mist when wielded."

c'mon dude. YOU really need t'read/look for stuff you don't know the answer too that i already answered. i really shouldn't have to go and find something because you're to lazy to look up what i told you. help me help you.

that answer your question?

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PostSubject: Re: Technique Questions   Wed Jun 02, 2010 1:38 pm

To my credit that was over a year ago, and we don't use that review board anymore. But thank you.
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PostSubject: Re: Technique Questions   Wed Jun 02, 2010 2:07 pm

ok w/e

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PostSubject: Re: Technique Questions   Tue Jun 22, 2010 5:28 pm

Ayo, what happens if you cast a Shield/Barrier technique and you roll Omega? Does say a Strong guard Shield now have Supreme guard or would it just last for 10 posts? I would think the x2 guard would be more in line with the others since attacks get x2 dmg.

Also, for Ascended Mode, is that supposed to be it gives you 10% HP back or 100% HP back b/c if it's only 10%, wouldn't you basically be KO'd again the first time you get hit by... anything? Since +0 results in 10% dmg.
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PostSubject: Re: Technique Questions   Wed Jun 23, 2010 11:57 am

Ayo, what happens if you cast a Shield/Barrier technique and you roll Omega? Does say a Strong guard Shield now have Supreme guard or would it just last for 10 posts? I would think the x2 guard would be more in line with the others since attacks get x2 dmg.
- double density

Also, for Ascended Mode, is that supposed to be it gives you 10% HP back or 100% HP back b/c if it's only 10%, wouldn't you basically be KO'd again the first time you get hit by... anything? Since +0 results in 10% dmg.
- better drink a gatorade when u get up!

i'll look into it

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PostSubject: Summoner Question   Fri Jul 02, 2010 8:41 pm

They share HP equal to the master's HP doubled and they share the Master's stamina.

so...when a summon disconnects... do they share their master's stamina, or do they have their own? o_o
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PostSubject: Re: Technique Questions   Fri Jul 02, 2010 8:57 pm

The summon draws from the master's stamina to exist and perform techniques, so this would hold true after separation as well.

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PostSubject: Re: Technique Questions   Tue Jul 06, 2010 10:55 am

yup

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PostSubject: Re: Technique Questions   Sun Sep 12, 2010 11:48 pm

For Tyme Package, Foresight... how exactly is this supposed to work when you get into the 30+ seconds range? I have this one and I realized that I can't really ask someone, "Hey, what was your character going to do 30 seconds in the future?" I mean I've normally used it to time an attack or evasion since I would know that was coming, but in all honesty that could be with Novice or Trained status' time limit.

For Rewinding Restores, in post count terms, how long is 12 seconds? Most posts seem to move rather quickly once the fighting gets started and the monologues stop.

Thanks.
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PostSubject: Re: Technique Questions   Mon Sep 13, 2010 11:26 am

Psi Prince wrote:
For Tyme Package, Foresight... how exactly is this supposed to work when you get into the 30+ seconds range? I have this one and I realized that I can't really ask someone, "Hey, what was your character going to do 30 seconds in the future?" I mean I've normally used it to time an attack or evasion since I would know that was coming, but in all honesty that could be with Novice or Trained status' time limit.

For Rewinding Restores, in post count terms, how long is 12 seconds? Most posts seem to move rather quickly once the fighting gets started and the monologues stop.

Thanks.
a. use it like you've been using it. the only part that actually matters in most attacks is like... the second it hits you... unless someone takes a min to set up an attack
b. 12 jabs

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